Course info
Sep 1, 2014
1h 36m

Throughout these lessons we'll take our first steps in PFTrack. We will go over PFTrack's user interface as well as learn how to tackle common shots such as a distorted hand-held footage and a nodal-pan shot. Once you get familiarized with these techniques, you will be able to take your matchmoving skills to the next level. These techniques will greatly improve your abilities as a matchmover. Software required: PFTrack 13.4, Maya 2014, Nuke 7.

About the author
About the author

Michael Raphaelovich is a Matchmove artist, Visual Effects compositor and a film editor.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, everyone. My name is Micael Raphaelovich. I'm a matchmoving supervisor and compositing lead at Cinema One Film and Effects. My latest projects include commercial work and some work on music videos. In this course, we'll take you through the first day at Pixel Farm's PFTrack. When you work with new software, the best way to go is to get your feet wet and see how PFTrack's node based workflow is different from any other linear matchmoving software. We'll see how to navigate through the software, we'll see how to adjust certain features under the hood of the software, we'll see how to work with the manual auto trackers, and we'll see how the entire pipline works in PFTrack and Maya. By the end of these tutorials, you will have learned how to pull your footage in, track and solve a 3D space, and bring into Maya. I'm excited to share these valuable tricks and techniques with fellow artists. So let's get started with the first lesson.