Description
Course info
Rating
(35)
Level
Beginner
Updated
Sep 8, 2014
Duration
1h 37m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial, we'll do just that as we create a little creature from base geometry to finished painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures. This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials. Software required: ZBrush 4R6.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm just with digital tutors. A pixel logic authorized training provider in this series of tutorials will take you through your first day working in ze Brush. We're learning a new software package. Sometimes it's good to just jump in with both feet and create something, and this course will do just that. As we create a little creature from base geometry to finish painted sculpt, we'll cover methods of working with geometry, will learn to shape and sculpt. Our mesh will add high frequency detail using layers and talk about creating new movies. We'll also paint a texture for our creature and learn to use photographs to add to those textures on. The step by step course is designed to be a quick look at zebras to allow you to get the feel of working on a whole project without bogging down in the details of the interface or blasting it with every workflow possibility. Once you're done, encourage you to go deeper with the introduction. Is he brush quick start to Z brush or any of our project based courses. But for now, let's go ahead and get started by using ze spheres to create some base geometry