ZModeler Character Workflows in ZBrush and Maya

In this course, you will go through the entire character creation pipeline with ZBrush using the ZModeler brush to make a complete character. Software required: ZBrush 4r7, Maya 2017.
Course info
Rating
(32)
Level
Intermediate
Updated
Nov 17, 2016
Duration
3h 31m
Table of contents
Description
Course info
Rating
(32)
Level
Intermediate
Updated
Nov 17, 2016
Duration
3h 31m
Description

If you want to create more detailed characters, you'll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head to toe including the accessories and hard surface parts. Then, you will properly export the completed character and render it in Arnold for Maya. Finally you will unwrap the character's UVs, export, and render the final character in Maya 2017 using Arnold for Maya. By the end of this course, you'll know how to approach modeling and sculpting ANY characters in ZBrush with the ZModeler brush. Software required: ZBrush 4r7, Maya 2017.

About the author
About the author

Rafael Duffie is a 3D modeler and sculptor with over 15 years of combined design experience and 4 years in Film and Games. He has been tested under extreme pressure, not only in the military, but also in the television film industry, as well as the comic book industry.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Rafael Duffie. Welcome to my course ZModeler Character Workflows in ZBrush and Maya. I am a character artist and lighting artist in the film, commercial, and game industries. In this course, we're going to model and sculpt a character from head to toe, complete with accessories all in ZBrush with the ZModeler Brush and a few sculpting techniques. We'll then set up UVs with the UV Master, export, and render our character with Arnold for Maya. Some of the major topics that we'll cover include ZModeler Brush workflows, making custom topology, modeling and sculpting accessories, UVs with the UV Master, and lighting and rendering with Arnold. By the end of this course you'll know how to approach modeling and sculpting any character in ZBrush with the ZModeler Brush. You'll also know how to create accessories, how to sculpt and add high resolution details with Alphas and IMM brushes, how to get your character out ZBrush properly to an 3D package, and how to make beautiful fast renders with Arnold for Maya. Before beginning this course you should be familiar with ZBrush sculpting and Maya lighting and rendering techniques. From here, you should feel comfortable diving into ZBrush and Maya with courses on modeling, sculpting, and lighting and rendering. I hope you'll join me on this journey to learn how to create characters with the ZModeler Character Workflows and ZBrush and Maya course at Pluralsight.