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ZModeler Character Workflows in ZBrush and Maya

by Rafael Duffie

In this course, you will go through the entire character creation pipeline with ZBrush using the ZModeler brush to make a complete character. Software required: ZBrush 4r7, Maya 2017.

What you'll learn

If you want to create more detailed characters, you'll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head to toe including the accessories and hard surface parts. Then, you will properly export the completed character and render it in Arnold for Maya. Finally you will unwrap the character's UVs, export, and render the final character in Maya 2017 using Arnold for Maya. By the end of this course, you'll know how to approach modeling and sculpting ANY characters in ZBrush with the ZModeler brush. Software required: ZBrush 4r7, Maya 2017.

About the author

Rafael Duffie is a 3D modeler and sculptor with over 15 years of combined design experience/implementation and 4 years in the Film, Game, and Commercial industries. His work ethic has been tested under extreme pressure of not only military experience, but also in the television/film industry, as well as the comic book industry. He believes through his experiences that he can fit into any design team or production pipeline and adapt to any design style or construct. He can take any task, big or s... more

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