In this series of ZBrush tutorials, we will be taking a look at each of the 3D brushes available in ZBrush. Each video in this course is a self-contained lesson centering on one of the brushes available in ZBrush. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Software required: ZBrush 4.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] in this lesson, we'll talk about thes standard brush in ze brush. So in ze brush as the title indicates, this is gonna be sort of our standard base brush that we can use to sculpt or add Polly paint color detail. So to access the particular brush, we can select our brushes and just come down here and click on the standard brush. If we want to kind of narrow things down a little bit, we can choose the esses and then click on it and you can see if that isolates it. We can also use a hot key combination. So be we'll bring up our brushes s will isolate it down to those starting with s and then tea, as you can see, indicates that will be selecting our standard brush. So in very quick combination, we can it be S and t to select their standard brush. We can also hit F two to bring that brushes those brushes up. Okay, with our standard brush selected. Let's start by taking a look at the sculpting so appear at the top you'll see that we have our color controls here and then also are sculpting controls here and then focal shift and draw size next to it. These are very important when we're using or any of our brushes. So using our standard brush, I'll just drag a ______ across and you can see that that actually raises the material up off of the surface. So it raises it up along that particular ______. We can, and that's because the Z ad is activated. The Z add pulls it off along the normal in the center of our ______. So whatever our ______ is the center of that ______, it's gonna pull that detail up along that particular normal. We can change the intensity here with Z intensity, so bringing our intensity down and doing the same ______ will give us so much. It's more subtle effect, even going over it several times. It still doesn't make it up to the top of that first ______. We could change our intensity up to 100 and you can see we can get a much higher ______. Okay, We can also change your draw size so I can change this draw size to something a bit smaller for that digger to really get the look that we want Okay. We can also change the focal shift. So changing the focal shift gives us something very sharp, which in that case, is not what we want. If we change it down here, actually raising it. But you can see it, it shrinks the size of that circle. We get something a bit softer. There are shortcuts for all of these. So we can get our space bar to access our quick menu and change our draw size from their change. Our focal shift change our intensity. We can also change ours e ad in ze sub there as well. Okay, There are also hockey's for individual controls here. So if we hit s, we can change our draw size Just hitting. Oh will allow us to change our focal shift. And I'm just I'm just tapping that I'm not holding down on it and hitting you will allow us to change the Z intensity as soon as that selected It goes back to the are sculpting note. Okay, so there are a number of ways to change those on the fly. A cz Well, now we looked at ze ad If we turn on the sub in sculpt a ______, it's gonna actually push it down into the surface. That's kind of the just the opposite of adding we're pushing into the surface rather than adding out from the surface again. The intensity, draw, size and physical shift affect the ______ the same way. Now, we can alternate very quickly between Z Adebisi sub by just using our old key. So in ze ad, if I go ahead and drag some strokes across here now, I'm not doing anything else. If I just hold down all on my next ______ that allow me to push into the surface, releasing it, I can raise up pushing it in, I can push into the surface, and it works the same way with the sub just in the opposite way. Okay, so if I'm in ze sub, I hold down all its gonna allow me to add to the surface Note that it doesn't change. Actually change this button back and forth. Okay, so that's a good way to alternate the effect of your ______ on the fly. Now, we just looked at kind of using this on a simple plain, but if we look at something a little bit more complex go ahead and bring in this kind of alien looking guy here. And then we can select, for instance, go down to his legs. We can start to do some sculpting on those. Take our brush size down were in ze ad with a fairly low intensity so we can come in and you can see it can start to add a little bit of detail to that. If I now decide I want to push it in, I can use my old key, and I'm now just kind of pushing into the surface. Okay, So beyond. Beyond painting or rather sculpting with our standard brush, we can also paint, and that just entails turning on one of these _______ here so we can paint with material we can paint with just color. We can paint with material and color, so let's say this has a particular material on it. You can see it's actually signed because when I changed my material, it's not changing it here. And so if I change this to see an orange color and I turn on RGB, that will allow me to paint with color. Now if I have RGB and Z ADDers Isa von. I'm gonna actually be able to sculpt and paint at the same time. Let's turn it off for now and just use RGB. We've got a color selected. We've got the RGB intensity set to 100. So that's gonna allow us to paint Polly paint on our model so we can go ahead and paint through this using our standard brush. Same thing applies with the draw size of the focal shift. Z intensity doesn't have an effect, but the RGB intensity does. If I take the RGB intensity down and you can see that the strokes have a much more having much lighter effect now if I go over it, multiple times conceded, eventually get up there. But those initial strokes are very light. So allows me to lay down real light layers of color. Whereas if I take the intensity up, it immediately adds that color quickly, and we can also paint with material. So if I select, let's say another material can see that this actually has doesn't have that material assigned. Okay, so let me go ahead and just take the material and we'll assign that material and now we can go to a different material. And now, as I paint it, actually painting with that material that you can see that there's not really a soft transition between those materials. So that's something to keep in mind. We can't paint with color and material at the same time. So painting with this I could paint with the color and the new material as well all at the same time. Okay, if I turn on RGB and now turn on ze ADDers the sub then I can come in and actually sculpt and paint at the same time. So if I want to make these sort of green Bubs here, I'm ze, adding pulling that out from the surface and I'm making them green. So using the color that we have with the RGB intensity and coloring those at the same time that I'm actually sculpting them. So this is really nice for adding detail that you need to have the color associated with that particular sculpted detail. Okay, and so we can add our color and are sculpted the same time. You can also again using your old key push into the surface as well. Again, the color is added to that sculpt Okay, so just keep in mind the standard brush is gonna be useful for a lot of different uses. You can add. Bring up detail. You can push in detail using your focal shift. You can change the softness of that changing your draw size. You can make very fine details with a very small draw. Size etcetera. OK, so it's gonna be one of the basic brushes that you're gonna be using here in ze brush.