Course info
June 6, 2016
2h 13m

Creating textures that not only look good but are also tileable can be a hassle, but it doesn't have to be. In this course, Tileable Texture Creation in ZBrush, you will look into tools and techniques to create tileable textures within 3ds Max, ZBrush, and Photoshop. While doing that, you will learn how to plan the texturing process, look at techniques for seamless tileable texture baking in xNormal, and look into material editing in Unreal Engine 4 in order to blend the tileable textures together for next-gen games. By the end of this course, you will be able to create tileable textures that will make your projects look great and your workflow more efficient. Required Software: ZBrush, 3DS Max, Photoshop.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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More courses by Alex Jerjomin

Hi everyone, my name is Alex Jerjomin and welcome to my course Tillable Texture Creation in Zbrush. I worked as an Environment artist at studios like Microsoft Lionhead and Rare.

In this course, we are going to learn how to create complicated tillable textures using zBrush and Photoshop.

Some of the major topics that we will cover include:

  • How to Create base mesh for tillable workflow
  • How to sculpt shapes in Zbrush
  • How to Bake in xnormal
  • And finaly how to create final texture in Photoshop
By the end this course, you’ll know How to create complicated Tillable textures.

Before beginning the course you should be familiar with 3ds max, zbrush and photoshop.

I hope you’ll join me on this journey to learn Tilable texturing with the Tileable Texture Creation in Zbrush course, at Pluralsight.