Description
Course info
Level
Intermediate
Updated
Jun 6, 2016
Duration
2h 13m
Description

Creating textures that not only look good but are also tileable can be a hassle, but it doesn't have to be. In this course, Tileable Texture Creation in ZBrush, you will look into tools and techniques to create tileable textures within 3ds Max, ZBrush, and Photoshop. While doing that, you will learn how to plan the texturing process, look at techniques for seamless tileable texture baking in xNormal, and look into material editing in Unreal Engine 4 in order to blend the tileable textures together for next-gen games. By the end of this course, you will be able to create tileable textures that will make your projects look great and your workflow more efficient. Required Software: ZBrush, 3DS Max, Photoshop.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, everyone. My name is Alex Jerjomin and welcome to my course, Tileable Texture Creation in Zbrush. I worked as an environment artist in studios like Microsoft landhead, Microsoft blair and Blitz Game Studios. In this course, we're going to learn how to create complicated tileable textures using Zbrush and Photoshop. Some of the major topics we will cover include how to create base mesh and tileable workflow, how to sculpt shapes in Zbrush, how to bake in xnormal and finally, how to create final textures in Photoshop. By the end of this course, you will know how to create complicated tileable textures. Before beginning this course, you should be familiar with 3ds Max, Zbrush and Photoshop. I hope will you join me in this journey to learn tileable texturing and tileable texture creation in Zbrush course at Pluralsight.