ZBrush and XSI Integration

Learn how to integrate ZBrush and XSI into your workflow. Software required: ZBrush 2.0, XSI 5 Foundation.
Course info
Level
Advanced
Updated
Mar 14, 2006
Duration
6h 0m
Table of contents
Introduction and Project Overview
ZBrush and Xsi Integration
Setting up Rotoscopes in XSI 5m Symmetrical Modeling Workflow in XSI 8m Adding Edge Loops to Torso Geometry 11m Extruding Arms and Hands 15m Detailing and Refining Arm Geometry 8m Extruding Leg Geometry 9m Refining the Overall Shape of the Body in XSI 9m Extruding the Spikes Along the Back 10m Creating Geometry for the Creature's Head 11m Splitting the Head Geometry for Added Detail 8m Extruding the Inner Mouth Geometry 12m Detailing the Mouth Geometry in XSI 10m Extruding Horn Geometry from the Head 10m Exporting Meshes from XSI into ZBrush 5m Setting up Morph Targets in ZBrush 5m ZBrush Workflow Overview 8m Rough Detailing of Muscle Tone in ZBrush 10m Low-level Detailing of Hands and Face 13m Adding More Muscle Definition to the Arms 11m Continued Detailing of the Face 11m Detailing Spikes on the Back 9m Sculpting / Creating Fingernails in ZBrush 7m Using Smart Resymmetry 6m Low-level Sculpting of Toenails 5m Fine Detailing of the Toenails and Legs 8m Adding Larger Wrinkles and Folds to the Body 9m Adding Fine Wrinkles to the Face 11m Adding Fine Detail to the Horns 9m Adding Fine Cracks and Details to the Feet 3m Creating Custom Stencils in Photoshop 4m Advanced Smart Resymmetry Workflow 9m Adding Fine Skin Details with Stencils and Projection Master 9m Adding Pores to Skin Detail 8m Exporting Mouth Geometry from ZBrush Back into XSI 7m Building the Teeth in XSI 7m Adding Final Details to the Skin in ZBrush 8m Generating Cavity Maps in ZBrush 10m Generating Displacement Maps in ZBrush 8m Generating Displacement Maps in XSI 5.0 14m Tips / Tricks: Rendering Displacement Maps in XSI 4.2 and Earlier 10m Tips / Tricks: Generating Clean Normal Maps in ZBrush 8m Tips / Tricks: Importing the Monster's Teeth into ZBrush for Detailing 4m
Description
Course info
Level
Advanced
Updated
Mar 14, 2006
Duration
6h 0m
Description

Learn how to integrate ZBrush and XSI into your workflow. Contains nearly 6 hours of project-based training. Ideal for intermediate users. Popular highlights include: Polygon Modeling; Projection Master; Morph Targets; UV Mapping Techniques; Advanced Geometry Tools; Rendering with mental ray; Geometry Sculpting; Displacement maps; Cavity Maps; Normal Maps; Brushes. Software required: ZBrush 2.0, XSI 5 Foundation.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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