Creative archive

7 essential skills of AWS cloud architects

AWS Cloud Architects need 7 essential skills to succeed. Learn how programming languages, networking, data storage,...

Coaching creativity: 4 keys to lead your design team

Learn four strategies you can employ for great creative leadership and a culture that fosters and nurtures creativity...

Ask the expert: Trends in game development for 2017

Game dev tech is constantly changing, but the last few years have seen huge leaps. Find out what this means for the...

ROI of data checklist

6 steps to make the most of your data technology investment

6 essential qualities for your next creative hire

The hiring process can be both lengthy and costly, so ensuring you find the perfect fit the first time is vital.

Demo reels: What it takes to get noticed

There’s no guarantee that your demo reel will be watched for more than a few seconds, so be sure that the first piece...

3 ways to make time for learning

Setting aside time for your team to train can actually save time. Here’s how to build a culture of learning within your...

Demo reels: What it takes to get noticed

Make sure your demo reel showcases your strengths, avoids distractions and follows guidelines. Download our guide, Demo...

Learn Non-Destructive Workflow in Photoshop

Working destructively in Photoshop means making changes to images in such a way that you can't get back to the...

Online Videos for Teaching Computer Science

Whether you’re teaching computer science to a classroom full of youngsters or aspiring college grads, adding online...

Why standards are important for your team

Whether standards of practice or technical standards, good standards are essential to maintaining sanity and...

Margin vs Padding: What's the Difference?

When you start designing you’ll hear the words “margin” and “padding” thrown around a lot. At first they might seem...

Planning Your First Video Game

Almost every game enthusiast and aspiring artist at some point wants to turn their own ideas into a game. Making games...

Should I be a VFX Generalist or Specialist

So you want to work in VFX. But is it better to be a generalist or a specialist? By making an informed choice, you’ll...

Understanding Final Gather in Render Engines

Final Gather is an essential step in creating realistic renders that mimic how light interacts with objects in the...

Game jobs and what they do

Have you ever wondered what it takes to create your favorite games? Learn what some of the key jobs are and what they...

Tips for making your animation demo reel stand out

Are you looking for your first job? Perhaps a new job? Your animation reel is a part of yourself. Get some tips on how...

Why your 'inspiration' for motion design is actually hurting you

Have you ever found yourself starting a project by killing a few hours on Behance, MotionServed, or any of those other...

Camera structure and language within Inside Out

Learn how Patrick Lin and his team helped develop the camera structure of Inside Out through camera language, visual...

Learning to code can make you a better artist

Read why Big Hero 6 artist Miguel Lleras says coding is important for artists to learn.

Understanding caustics for a higher level of realism in your renders

Knowing why caustic light patterns happen, how they work and where to implement them is one of the first steps in...

Behind the art of Jonas Skoog

Jonas Skoog worked as a freelancer for nearly a decade, racking up an impressive list of clients such as DICE, BioWare,...

Making of the animated series Steampuff

Steampuff is set in a Steam Punk world where transforming trains are the norm. One of the things that really stands out...

Create a real world pipeline inside your classroom

Some progressive digital arts schools, like the Arts and Technology (ATEC) program at the University of Texas at...

An interview with legendary game designer John Newcomer

John Newcomer possesses a BA in Industrial and Product Design from the University of Notre Dame and has contributed to...

Live AMA with Avengers VFX sup today

Our friends over at Aotg.com, along with Next Limit, are hosting a live AMA (Ask Me Anything) with Zoic Studios' VFX/CG...

An interview with concept artist Mark Behm

To say Mark Behm has had a successful career is an understatement. He's worked at some of the world's biggest film and...

Understanding chromatic aberration and why lens effects are important

Colors of light travel at a different speed when traveling through a lens and this is what causes the colored edges...

DaVinci Resolve Review from Blackmagic

With over 80 new features in DaVinci Resolve 12, it’s almost impossible to cover everything in depth in one article, so...

VFX Terminology: Compositing VFX Terms

This article is part of a series that covers terminology and workflows that are essential to every VFX artist. We'll...

CINEMA 4D R17 officially released

The Cinema 4D R17 revamp focuses on expanding users' control and optimizing performance, with significant additions...

4 tips to help you prepare for Revit Certification

An Autodesk Certification is a great way to stand out and prove your skills to current or potential employers. It’s...

Autodesk drops its new Stingray game engine

Autodesk officially announced at GDC Europe the release of its Stingray game engine.

RealFlow 2015 released today

While the buzz around mainstream tech media may be all about the release of Windows 10 yesterday, CG artists have...

Project Atlas: Road map to better blueprints

Todd Wynne and Joe Williams are two engineering entrepreneurs looking to revolutionize the industry by replacing the...

Thinking like a photographer: When observation is more important than software

As technology advances, new features are introduced that sometimes seem like they can replace artists. Is the software...

Top 5 community favorite creative plug-ins

The ability to extend software beyond its original capability certainly isn’t unique to creatives. Recently, we asked...

Behind the art of Blake Henriksen

Blake Henriksen is a freelance illustrator and concept artist based out of Denver, Colorado. In addition to his...

Bifrost vs Hybrido: Which fluid simulator should I choose?

Let’s break down some of the key things to think about when considering Maya's Bifrost or RealFlow's Hybrido for your...

Narbs: Creating bite-sized meaning in your games

Narbs are narrative bits of the digitally communicated narrative that can ehance your gameplay by letting your players...

Inside Out director talks 3 essential animation principles

The director of Pixar's UP, Pete Docter, was recently interviewed by CNN about the studio's newest feature, Inside Out,...

Anything is possible with 3D: An interview with VFX Supervisor Terry Riyasat

Terry Riyasat, a VFX supervisor and compositor based in Toronto, has seen the bulk of his experience in TV and...

UX design: It's the little things

In some ways, UX can seem to be an abstract and complicated process or idea, so we sat down with Luke Southern, our Art...

What you should expect in production dailies

Dailies are a type of production meeting you need to get familiar with. Get started by learning some things you can...

Why Detailing in Revit is Easier Than AutoCAD

Should you create your building project details in AutoCAD or Revit? Before you get started, consider these three ways...

Three pitfalls to avoid with Revit's Timber Framing Tool

The Timber Framing Tool is designed to make the framing process quick and efficient for Autodesk subscription holders.

What's your favorite plug-in?

Great, reliable plug-ins can be hard to find. For that reason, this week’s community poll is all about the best...

10 things to make sure you include in your site plan

Whether you're a student in the studio or working at a design firm, there's one thing everyone can agree on: the site...

The Book of Life studio making VR cinema a reality

Reel FX, best known for producing the award-winning feature The Book of Life, is making some major moves into the realm...

Why Architecture Students Should Learn Revit

Learning Revit alone won’t make you an architect. But it will make you better prepared to become an architect. See why...

40+ Years of Jaws: Revolutionary Technology

Jaws has been around for 40+ years now! Discover some delightfully nerdy facts and learn how the robot shark technology...

What's the difference between hard surface and organic modeling?

When it comes to 3D modeling, your models will fall under one of these two categories: organic and hard surface. No...

How to create an impressive demo reel

Your demo reel is a handshake with your potential employer, a brief meeting to introduce your skills and convince them...

Understanding BIM and how to implement it

In this article we’ll define BIM and discuss some of the possible reasons for the slow adoption of this new way to...

Interview with User Interface Design Manager Ye ShengMao

360 Security is an Android application with a variety of features including security scans, memory boosting, file...

The best and worst VFX scenes from San Andreas

This week the newest doomsday Hollywood blockbuster, San Andreas, comes out staring Dwayne "The Rock" Johnson as...

Top 5 scenes from war films to watch this Memorial Day weekend

Memorial Day wweekend is usually not complete without a war movie or two. Film can be a powerful medium for honoring...

7 tips for leading a creative team

When you’re leading a team of artists, sometimes it can be easy to default to more traditional management techniques...

New features and enhancements in ZBrush 4R7

In this article, we’ve outlined some of the biggest improvements to ZBrush 4R7 and how each one can benefit you and...

Animation Tips and Tricks from Jason Figliozzi

Ever heard of Tangled? Cloudy With a Chance of Meatballs? Frozen? Learn some tips and tricks from the animation artist...

The Maya Journal: Modeling the mech's lower body

In this last installment, I'll finish up with the mech by modeling the bottom half of its body, the legs and feet....

Top 5 GPUs to power your 3D, VFX or game dev computer

Which GPU you use for your creative projects is very important. It can mean the difference between a render taking...

RealFlow 2015 introduced at FMX

At FMX today, RealFlow Product Manager Gus Sanchez and RealFlow Product Specialist Luis Mora took the stage to...

Interview with Damian Madray, founder of Hunie.co

There's another platform available to designers that's a little different than Dribbble or Behance, and that's Hunie.co.

Behind the VFX: The Trixters of Age of Ultron

Recently, we talked with the studio's CG, compositing, and VFX supervisors for their insights into how they worked...

Gain artistic power by following the rules of shot composition

During NAB this year, we learned some composition rules that are good to know whether you're making a short film or...

Instructor Spotlight: Get to Know Josh Kinney

Read along to learn more about our Game Development Instructor, Josh Kinney. See what he's been up to as well as pick...

Nominate Your Favorite GPU

Which graphics card is best for creative work? We want to get your input. So for all creatives, no matter what type of...

'Two Worlds' | Andy Lefton's Short Film Released

One of our very own tutors, Andy Lefton, released his 3D animated short short today. Five years in the making, Andy’s...

Behind One Pixel Brush: How to Create High-end Concept Art

This is the conclusion of our three part series going behind the scenes of the concept art studio, One Pixel Brush, as...

NAB 2015 Full Recap

There were a lot of big announcements out of NAB like NUKE non-commercial, a new version of DaVinci Resolve and Fusion,...

Next Limit Talks about RFCore for CINEMA 4D

Have you heard about RealFlow Core? Gus Sanchez, the RealFlow Product Manager at Next Limit Technologies, leaked a...

Interview & Demonstration with Thinkbox Software

During NAB we got to meet up with the President and CEO of Thinkbox Software and talked with him about their newest...

News from NAB: Day Four

Just like we've done the past three days will be continue to cover everything happening out of NAB so you can stay up...

NAB 2015: Interview with Autodesk

Chris Hession discusses some of the big improvements in Maya 2016 as well recent announcements around Shotgun and the...

NAB 2015: Behind the Scenes of Walt Disney Imagineering

Disney fans with a desire to know what goes into the magic will enjoy learning about Greg Kadorian’s talk at NAB this...

News from NAB: Day Three

With NAB in full swing, there's been a ton of great announcements and news coming out of Las Vegas so far including...

NAB 2015: The Foundry Offers NUKE Non-Commercial for Free

There's been a lot of software going free for non-commercial use lately. The Foundry is adding to that with a free,...

NAB 2015: Exclusive Interview with Boris FX

We met up with Ross Shain, the Chief Marketing Officer for Boris FX and Imagineer Systems, at NAB this week. Ross talks...

NAB: Interview with President and CEO of MAXON

At NAB 2015 we met up with the President and CEO of MAXON The Americas to talk about CINEMA 4D and more. Watch the full...

News from NAB: Day Two

Yesterday we covered some of the big news coming out of NAB 2015. Today we’ll continue with our NAB coverage here on...

NAB 2015: Summary of Autodesk Announcements

We’ve already covered a lot of the news from Autodesk out of NAB. However, just so it’s easier to know what they’ve...

News from NAB: Day One

Our team at NAB in Las Vegas will be updating you with some of the key takeaways from NAB throughout this week.

NAB 2015: Choosing the Right Camera for POV Shots

During NAB Douglas Spotted Eagle gave a very interesting talk on POV (Point of View) in broadcast. Learn some great...

NAB 2015: VFX, The Academy and ACES 1.0

At a recent NAB talk, Andy Maltz from the Academy of Motion Picture Arts & Sciences, the organization behind the...

NAB 2015: Shotgun 6 Announced

Amid the announcements coming out of NAB today, Shotgun Software announced the latest version of their popular...

NAB 2015: Autodesk 2016 Media & Entertainment Software

In an anticipated move, Autodesk announced their 2016 suite of Media & Entertainment software today at NAB.

NAB 2015: Blackmagic Design Confirms the URSA Mini

Yesterday we were only speculating. Today, it's official. This morning Blackmagic has announced the URSA Mini along...

Behind One Pixel Brush: The Business Side

Peek into one of the leaders in the highly-competitive world of concept art and learn more about the business side of...

Behind One Pixel Brush: Origins

Recently, I had the chance to sit down with Safadi and talk about his story, how he manages to stay successful in his...

Improve Animation: Stress Testing Your Rigs

Learn the process of stress testing, which is basically putting your rig through the wringer, and trying out every...

Behind the Scenes of Hearts of Iron 4

Take some time to go behind the scenes of Hearts of Iron 4 and get a peek into how PDX manages to create their...

Selection Tools in Photoshop: What's Best

Making your selections accurately with a high level of control is extremely important in Photoshop. I've outlined the...

Rodeo's VFX Work from Unbroken

Rodeo FX produced 240 stunning visual effects shots for Angelina Jolie’s biopic Unbroken. See what they had to do to...

Rapid Prototyping Tools

Rapid prototyping is the ability to create a prototype, or a wireframe, quickly. Here are a few rapid prototyping tools...

Pixar Releases Free Non-Commercial Version of RenderMan

Today, Pixar announced the immediate release of a completely free version of RenderMan for non-commercial purposes.

Effective UX Design Tips & Best Practices

UX describes the user's total experience, from visual design to information architecture and more. But what's the best...

Tips for Good UX in Gaming

The user experience is a vital element of any game, and there are many things that factor into it. Here are some things...

Nintendo Creating Mobile Games

Nintendo announced a partnership with DeNA, a Tokyo based company that develops and operates mobiles and online...

Modern Day Gaming - The New Face of Gamers

What does it mean to be a gamer? It used to mean one thing, but nowadays you can be a gamer who specializes in Candy...

SXSW 2015 Game of the Year Award

The Second Annual SXSW Gaming Awards results are in and Dragon Age: Inquisition takes home the Game of the Year award....

The Benefits of Educational Games

Technology has become a clear segue into education, allowing for children to learn in a fun and interactive way. Learn...

SXSW 2015: Tips for Minimal App Design from 'Yo'

During a recent talk at SXSW, Or Arbel, the Co-Founder of the Yo app, had a discussion with Josh Constine, a writer at...

Behind the Scenes of The Doctor and the Dalek

We caught up with Mat Fidell, a Senior Producer at BBC, to learn more about what went into creating their recent game,...

The OceanMaker Team's Approach to Film Making

We met with Lucas Martell and his team to discuss what went into creating the animated short film "The OceanMaker" and...

Exclusive Interview with the Director of Pixar's Lava

Pixar's most recent short animation is Lava, which is going to be released before their next feature film, Inside Out,...

Gaming Growth: Between AAA Games & Indie Games

There is a lot of empty space between AAA and indie games, which presents a land of opportunity and could lead to the...

New Deal Studios and Jaunt VR Talk Cinematic VR at SXSW

As technology around virtual reality continues to improve, it's no secret that there's a lot of buzz around VR....

What Animation Students Need to Know

In this article, we are going to outline the things that all animation students need to know by the time they graduate,...

What is Material Design?

Material design is based on the metaphor of material, designing a system in which space and motion are a natural part...

VFX of "The Last Man on the Moon" Documentary

See how painstakingly researched and detailed VFX shots lent a working realism to the recreated scences of the...

Stock Footage 101

If you’ve done any Digital-Tutors courses, you may have worked with a stock video clip from Dissolve. And, apart from...

Creative Chaos: Conflict Creates Innovation

Did you know that more diverse teams lead to more conflict, which in turn leads to more innovative work? conflict can...

Monument Valley's Game Designer Insights

Ken Wong gave an interesting presentation over the studio's award-winning game Monument Valley's art design. See what...

Tips for Artists Working with Virtual Reality

Virtual Reality (VR) has seen an explosion of interest in the video game industry. See how to enhance the experience...

The Purpose of WordPress Child Themes

When using a theme that was purchased or one that comes with an install of WordPress, it's best to create a child theme...

Animation & Rigging Example: Far Cry 4 Animals

When it comes to animation, creating realistic animal movement can be an extremely difficult thing. Explore the...

Boxtrolls Director Gives Behind-the-Scenes Tour

Graham Annable, co-director of The Boxtrolls, talked today at GDC about the making of the Laika's Academy Award...

Animating and Rigging go Hand in Hand

Animation and rigging is actually pretty similar - you can't have one without the other. Learn why animators will be...

5 Tricks from Professional Game Designers at GDC

Learn 5 helpful tricks by five professional designers that everyone can utilize in their current or next project,...

Unreal Engine vs CryENGINE: Best Game Engines

Compare four of the most powerful game engines out there and see which one fits your needs best. Source 2? Unity?...

GDC Award Winners: Shadow of Mordor Game of the Year

Tonight is the Game Developers Choice Awards where professional developers around the world will be honoring the best...

Tips to Improve Concept Art Design Skills

Looking to improve your concept art design skills? Well look no further! Check out this blog for several tips that will...

HTML Figure Tag vs Img Tag

The difference between image and figure tags in HTML5 is quite simple, even though it can suddenly be confusing as to...

Reel FX Animation Studios Re-Teams with 'The Book of Life' Filmmaker Jorge Gutierrez for Multi-Year Deal

Reel FX Animation Studios, the company behind the Golden Globe-nominated The Book of Life, has entered into a...

What to Expect during Your First Graphic Design Job

Congratulations! You're officially a graphic designer. But, what will you be working on and what will your first months...

Encouraging a Learning Environment at Your Studio

Get some advice for ways you can start to encourage your team to stay up to date and keep learning.
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