Description
Course info
Level
Beginner
Updated
Feb 27, 2017
Duration
2h 11m
Description

If you've ever wanted to create stylistic 3D models, for use within games, animation, or film, then this course is for you. In this course, Modeling Cartoon Props in 3ds Max 2017, you'll explore in-depth modeling techniques to create cartoon styled props using 3ds Max. First, you'll discover how to use splines in conjunction with basic primitives to streamline the modeling workflow. Next, you'll learn how to create cartoon styled advanced meshes by modifying geometry using edit poly. Finally, you'll explore how to color your cartoon props by creating multi sub object materials and assigning material ID's. By the end of this course, you'll have a better understanding of the correct modeling techniques required to create cartoon styled 3D models. Software required: 3ds Max.

About the author
About the author

Jayesh has been a games development lecturer for over seven years. He possesses expert knowledge in software such as 3ds Max, Photoshop, and the Unreal Engine. His goal is to make the learning process as accessible as possible for beginners to experts.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Jayesh Ranavaya, and welcome to my course: Modeling Cartoon Props in 3DS Max. I'm a 3D artist based in the United Kingdom, and co-owner of Punker Studios, working on our latest project: Lost in Space VR. I've been working with 3DS Max for over 10 years as a freelancer, and sharing my knowledge with the next generation of games artists who have gone on to work on triple A games. In this course, we're going to be exploring in-depth modeling techniques to create cartoon styled props using 3DS Max. If you've ever wanted to create stylistic models for use within games, animation, or film, then this is the course for you. Some of the major topics that we will cover include: using splines in conjunction with basic primitives to streamline the modeling workflow, creating cartoon styled advanced meshes by modifying geometry using edit poly, and coloring our cartoon props by creating multi sub object materials and assigning material ideas. By the end of this course, you'll have an understanding of the correct modeling techniques required to create cartoon styled 3D models. Before beginning the course, you should be familiar with basic 3D modeling and material application techniques. I hope you'll join me on this journey to learn how to create stylistic models with the Modeling Cartoon Props in 3DS Max course, at Pluralsight.