Creating an Alpha Pack in ZBrush

Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.
Course info
Level
Intermediate
Updated
Jul 22, 2015
Duration
1h 55m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jul 22, 2015
Duration
1h 55m
Description

Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. We'll begin by exploring creative ways to generate libraries quickly and effectively. We will then use these libraries to detail a weapon model. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.

About the author
About the author

Kurt carries a varied set of skills beginning with 10 years of traditional experience as an architectural and advertising illustrator in Chicago.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Kurt Williams. I'm a Lead Environment Artist at Twisted Pixel Games in Austin, Texas. My current project has yet to be announced. But, I've worked on AAA console games for about 18 years including titles like Call of Duty and Mortal Kombat. In this course, we're going to explore alpha maps and a number of uses in video games including texturing and modeling. We'll also look at a few techniques to save time and enhance details in your game assets. Some of the key takeaways from watching this course include learning how to develop libraries for use in various software packages, save time while adding detail, learn a few new tricks, and get inspired. By the end of the training, you'll be able to add detail to your game content quickly in addition to learning a few new methods of generating unique alphas of your own. I'm excited to share this techniques with you. So, let's get started with the first lesson.