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Creating an Assault Rifle in Maya

by Stanislav Poritskiy

In this Maya tutorial, we will begin with a concept image and start to explore methods used to quickly and efficiently create a 3D model of a weapon. Software required: V-Ray, Maya, Photoshop.

What you'll learn

In this Maya tutorial, we will begin with a concept image and start to explore methods used to quickly and efficiently create a 3D model of a weapon. Along the way, we will encounter topology issues and learn new ways of troubleshooting them. We will focus less on traditional modeling tools used today and more on creative ways to apply new tools. Upon completing our model, we will look at the basics of setting up V-Ray materials for Maya, where we explore various options and the effects they have. Then, we'll look at couple of a rendering tips to improve the quality of our final image and touch on a few basic steps for compositing it. Software required: V-Ray, Maya, Photoshop.

Table of contents

Introduction and Project Overview
1min

About the author

Stas Poritskiy is a talented CG artist, who works as a Technical Director at Hemogoblin studio on “L5” project. His capabilities include designing pipe-line delivery systems used for game and film art production, commercial level renderings, and visual effects. In a production environment, Stas uses Maya, 3D Studio Max, Realflow, MEL and C++ to properly utilize all available resources and accurately coordinate the team to meet the project's demands. Outside of studio life, Stas is teaching at th... more

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