Creating an Assault Rifle in Maya

In this Maya tutorial, we will begin with a concept image and start to explore methods used to quickly and efficiently create a 3D model of a weapon. Software required: V-Ray, Maya, Photoshop.
Course info
Level
Advanced
Updated
Apr 1, 2012
Duration
13h 21m
Table of contents
Introduction and Project Overview
Creating an Assault Rifle in Maya Pt. 1
Creating an Assault Rifle in Maya Pt. 2
Creating an Assault Rifle in Maya Pt. 3
Creating an Assault Rifle in Maya Pt. 4
Description
Course info
Level
Advanced
Updated
Apr 1, 2012
Duration
13h 21m
Description

In this Maya tutorial, we will begin with a concept image and start to explore methods used to quickly and efficiently create a 3D model of a weapon. Along the way, we will encounter topology issues and learn new ways of troubleshooting them. We will focus less on traditional modeling tools used today and more on creative ways to apply new tools. Upon completing our model, we will look at the basics of setting up V-Ray materials for Maya, where we explore various options and the effects they have. Then, we'll look at couple of a rendering tips to improve the quality of our final image and touch on a few basic steps for compositing it. Software required: V-Ray, Maya, Photoshop.

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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More courses by Stanislav Poritskiy
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm a technical director at Human Studios implicated in Chicago in this video will be creating an assault rifle Poison The concept Image Provided to us by Stanley One badly or the course of this training kid who will explore different methods on application for a variety of tools used for modeling that can be found in miles developer will be focusing on property apologised. Set up where I explained when it different ways that you can use to create quality rush. Upon completion of this, modeling will be coming into basics of theory. Orender Touchdown materials are under set up techniques of expert data from Maya for bothering. By the end of this training kid, you should be able to effectively create complex smashes, understand lighting, rendering and material set up using beauty as well as out with necessary later for compositing stage. Well, with all that said, let's go ahead and get started