
Stanislav Poritskiy
PLURALSIGHT AUTHOR
Stas Poritskiy is a talented CG artist, who works as a Technical Director at Hemogoblin studio on “L5” project. His capabilities include designing pipe-line delivery systems used for game and film art production, commercial level renderings, and visual effects. In a production environment, Stas uses Maya, 3D Studio Max, Realflow, MEL and C++ to properly utilize all available resources and accurately coordinate the team to meet the project's demands. Outside of studio life, Stas is teaching at the International Academy of Design and Technology, as well as working on freelance projects.
Courses Authored
8
Topics Authored
Creative Professional
Architecture Construction
Total Ratings
13
Avg Course Ratings
3.8
Courses by Stanislav
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CourseHard Surface Modeling Workflows in 3ds MaxAdvanced10h 8mOct 1, 2015
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CourseCreating a Stylized Set Element for Games in MayaIntermediate7h 47mDec 9, 2013
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CourseQuickly Rendering Architectural Visualizations in Maya and Maxwell RenderAdvanced1h 59mMay 6, 2013
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CourseRendering Interiors in 3ds Max and Maxwell RenderAdvanced1h 43mDec 1, 2012
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CourseModeling a Detailed Ship in MayaAdvanced3h 28mSep 1, 2012
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CourseAutomotive Texturing and Rendering in Maya and Maxwell RenderAdvanced5h 14mAug 1, 2012
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CourseTexturing Techniques in UVLayout and Maxwell RenderAdvanced2h 42mJun 1, 2012
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CourseCreating an Assault Rifle in MayaAdvanced13h 21mApr 1, 2012