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Modeling a Detailed Ship in Maya

by Stanislav Poritskiy

In this tutorial, we will focus on various methods of speed modeling using Autodesk Maya 2013. Software required: Maya 2013.

What you'll learn

In this tutorial, we will focus on various methods of speed modeling using Autodesk Maya 2013. We are going to model a pirate ship that can be used in game cinematics or film. During this course, we will explore various methods of modeling using vast variety of tools and techniques available in Maya. We will focus on speed and learn how to maintain accuracy of the model. We will touch briefly on ZBrush to help develop organic decorative shapes. We will use multiple ship references and will combine the most interesting elements of design together in order to produce a unique version of a ship. By the end of this training, you will have a trained eye to help you identify shortcuts during the modeling process as well as learn several techniques and troubleshooting scenarios, which combined, will allow you to become a much more efficient 3D artist. Software required: Maya 2013.

About the author

Stas Poritskiy is a talented CG artist, who works as a Technical Director at Hemogoblin studio on “L5” project. His capabilities include designing pipe-line delivery systems used for game and film art production, commercial level renderings, and visual effects. In a production environment, Stas uses Maya, 3D Studio Max, Realflow, MEL and C++ to properly utilize all available resources and accurately coordinate the team to meet the project's demands. Outside of studio life, Stas is teaching at th... more

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