Description
Course info
Level
Advanced
Updated
Sep 1, 2012
Duration
3h 28m
Description

In this tutorial, we will focus on various methods of speed modeling using Autodesk Maya 2013. We are going to model a pirate ship that can be used in game cinematics or film. During this course, we will explore various methods of modeling using vast variety of tools and techniques available in Maya. We will focus on speed and learn how to maintain accuracy of the model. We will touch briefly on ZBrush to help develop organic decorative shapes. We will use multiple ship references and will combine the most interesting elements of design together in order to produce a unique version of a ship. By the end of this training, you will have a trained eye to help you identify shortcuts during the modeling process as well as learn several techniques and troubleshooting scenarios, which combined, will allow you to become a much more efficient 3D artist. Software required: Maya 2013.

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
How you doing? My name is Stas Poritskiy. I'm a technical director at Hemogoblin studios, as well as a freelance artist. In this training kit, we're going to take a look at the modeling overview of this pirate ship. I'm using a lot of reference information from books that I was able to get at the library, as well as the series of images that I found on the internet to get me a good understanding of the overall project and the creation steps. Now, this kit is going to be targeting mainly intermediate or basic to intermediate level of modelers, and I will be really sharing the logical steps with you and explaining certain interesting moments where you can improve the speed of your modeling by recycling a lot of geometry. So, with all that said, I hope you guys going to have fun, and let's go ahead and get started.