Hard Surface Modeling Workflows in 3ds Max

Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Software required: 3ds Max 2012, V-Ray.
Course info
Level
Advanced
Updated
Oct 1, 2015
Duration
10h 9m
Table of contents
Introduction and Project Overview
Hard Surface Modeling Workflows in 3ds Max
Description
Course info
Level
Advanced
Updated
Oct 1, 2015
Duration
10h 9m
Description

Over the course of this 3ds Max tutorial, we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons, we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial, you will have learned efficient modeling workflows in 3ds Max. Software required: 3ds Max 2012, V-Ray.

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello guys, my name is Stas Poritskiy. I'm a technical director at the Hemogoblin studios. I also do a lot of contract work outside of the company time. In this video lesson, what we'll look at is the creation process of a spaceship. Basically it's like a space shuttle, and I will be using 3D Studio Max to make that happen. During this video training, we'll explore a lot of different, interesting ways of modifier application that are available in 3D Studio Max, as well as learn some new modeling techniques that I have been developing over the years of experience. Well this model is going to be pretty interesting because we don't really have a traditional 3-side view, like top-side and front. What we're really going to work with is just a perspective sketch up work that one of my artists gave us. So, let's go ahead and get started, and in the first lesson we'll take a look at the cast up image.