Description
Course info
Level
Advanced
Updated
Jun 1, 2012
Duration
2h 42m
Description

In this UVLayout tutorial, we are going to explore a number of production-proven techniques to layout UVs for complex geometry. To do this we will utilize the specialized software headus UVLayout to map a piece of furniture and prepare it for texturing. We will look at suitable UV scaling techniques to match the sample texture and go over various touchups in Photoshop for proper tile and size. After laying out our UVs, we will jump into Maya to create a simple stage for rendering and set of materials to use with Maxwell Render. Upon completion of this tutorial, you will have learned many tips and tricks for laying out proper UVs and texturing for high quality renders. Software required: Maya 2012, UVLayout Pro, Maxwell Render.

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello guys, my name is Stas Poritskiy. I'm a TD at Hemogoblin Studios. I worked on movies such as L5 and also a number of video games. In my free time, when I do have some, I try to catch some freelance work, and I had an opportunity to work for a company here locally in Chicago, and we are specializing in product visualization. I have learned a lot of interesting techniques, and I would like to share it with you in this video. What we will be covering in this training kit will be a texturing technique that I have adopted and learned while working on site, and I have converted them into a tutorial that I will be showing you guys and demonstrating some of the interesting UV techniques that we used during our project. We'll also take a look at Maxwell Render and take a look at how to work with this shading structure to produce really nice and high quality materials, and I hope you guys will enjoy it.