Rendering Interiors in 3ds Max and Maxwell Render

This tutorial is designed to help you quickly get a good, solid foundation of lighting and rendering techniques used for interior visualization. Software required: 3D Max 2013, Maxwell 2.7, Photoshop CS5 .
Course info
Level
Advanced
Updated
Dec 1, 2012
Duration
1h 43m
Table of contents
Description
Course info
Level
Advanced
Updated
Dec 1, 2012
Duration
1h 43m
Description

This tutorial is designed to help you quickly get a good, solid foundation of lighting and rendering techniques used for interior visualization. Over the period of the tutorial, we are going to explore quick ways to achieve a believable render of an interior, discuss the importance of light source placement, as well as additional techniques to speed up the Maxwell rendering and prevent noise generation, which is a common problem with unbiased renders. We will look at the process of setting up the lighting for the daytime scene, and then we will shift our parameters to create night effects. By the end of the training, you should be able to generate a fast lighting solution that you can later tweak to achieve the effect and mood that you or your client wants. Software required: 3D Max 2013, Maxwell 2.7, Photoshop CS5 .

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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More courses by Stanislav Poritskiy
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, My name is staff Spirits came over the period of this lecture. We're going to explore Quick way to achieve a believable render off on the interior will discuss the importance of the light source a placement as well as additional techniques to spit out the maximum rendering and prevent no generation, which is a common problem with unbiased surrenders. Well, look at the breasts of setting up the light off the daytime and life for the night time and how to change the parameters to create those effects. By the end of the training kid, you should be able to have a good, fast approach to generate a basic lighting solution, which you can then later twig to achieve the effect more that you or your client wants. Well, with all that said, let's go ahead and get started.