Automotive Texturing and Rendering in Maya and Maxwell Render

In this series of tutorials, we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. Software required: Maya 2012, Photoshop CS5, Maxwell Render 2.6.
Course info
Level
Advanced
Updated
August 1, 2012
Duration
5h 15m
Table of contents
Description
Course info
Level
Advanced
Updated
August 1, 2012
Duration
5h 15m
Description

In this series of tutorials, we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look. During this course, we will explore additional areas of Maxwell Render, explore in-depth material networks in Maxwell Material editor. We will start by using stock presets and wizards that will help us quickly get to our desired look, and look into parameters that would need to be changed in order to produce final visual quality. Along the way we will focus on creating several UV maps for decals to be properly located on the model, and talk about different lighting situations. During this demo we will look at how quickly and efficiently we can create a quick exhibition set to render our model, setup lighting, and receive proper reflections and highlights for our final render as well as touch on basic photo correction in Photoshop to finalize our project. Software required: Maya 2012, Photoshop CS5, Maxwell Render 2.6.

About the author
About the author

Stas Poritskiy is a talented CG artist who works as a Technical Director at Hemogoblin studio on “L5” project.

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