Fundamentals of Arnold for Maya

Arnold is the production quality render engine that comes included with Maya. This course will get you up to speed with one of the most powerful and easy to use render engines on the market in Arnold. Software required: Maya 2017, Arnold 1.4.1.1.
Course info
Rating
(26)
Level
Beginner
Updated
March 16, 2017
Duration
6h 40m
Table of contents
Arnold Basics
41m 32s
Description
Course info
Rating
(26)
Level
Beginner
Updated
March 16, 2017
Duration
6h 40m
Description

Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you'll learn the fundamentals of Arnold for Maya. First, you'll start off with learning some of the basics like how ray depth works. Next, you'll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you'll learn all about lighting with Arnold as well as shading and texturing. Finally, you'll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you'll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Maya Shading and Texturing Fundamentals
Beginner
3h 52m
14 Nov 2016
More courses by Eddie Russell
Transcript
Transcript

Hi everyone, my name is Pankaj Malik and welcome to my course Maya-Fluid-Fundamentals. I am a Certified professional of Autodesk Maya and a Visual effects Artist. I have been teaching ,training and doing research and developments in Maya from last 10 years.

Maya is the most demanding visuals effects software. This course is a detailed introduction to maya-fluid-fundamentals and no prior experience is required.

Some of the major topics that we will cover include:

  1. The basic theoretical knowledge of maya voxel based fluids.
  2. Creation process of different fluid emitters.
  3. Exploring in detail the content details of fluids with production based examples.
  4. Learning the effective techniques of doing cache and finally doing the rendering using Arnold rendering engine/<.li>
By the end of this course, you will know the basics of maya fluids and equipped with your own knowledge to create stunning visual effects.I hope you’ll join me on this journey to learn Maya With Maya Dynamics Maya-fluid-fundamentals at Pluralsight.