Arnold is the production quality render engine that comes included with Maya. This course will get you up to speed with one of the most powerful and easy to use render engines on the market in Arnold. Software required: Maya 2017, Arnold 188.8.131.52.
Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you'll learn the fundamentals of Arnold for Maya. First, you'll start off with learning some of the basics like how ray depth works. Next, you'll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you'll learn all about lighting with Arnold as well as shading and texturing. Finally, you'll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you'll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 184.108.40.206
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.
Course Overview Hello, everyone, my name is Eddie Russell and welcome to my course, Fundamentals of Arnold for Maya. I'm a curriculum manager and author for Pluralsight, and I've been creating courses for both Digital Tutors and Pluralsight for over seven years now. With Maya 2017 Arnold has replaced mental ray as the production rendering solution that ships with Maya. Now, this change may be a bit of an adjustment for some people, but as we'll see in this course Arnold is powerful, fast, and easy to use. This course will serve as your foundation as you learn Arnold, so we'll start out with some basics like how Arnold samples, and how ray depth works. From here we'll dive into linear workflow and learn how the implementation of Arnold changes our process in this regard. Moving forward we'll move steadily through lighting with Arnold, as well as shading and texturing with Arnold so you get a good grasp over learning these new tools and techniques. Next we'll even learn how Arnold can be used to render out some basic effects, like depth of field, bokeh, and volumetric scattering. To wrap things up we'll learn how to set up Arnold to get our final rendered images out so they can be used. By the time you finish this course you should have a good foundation of knowledge regarding Arnold on which to build moving forward. Before beginning it is important that you have some experience in lighting a scene and building shading networks here in Maya. I hope you'll join me on this journey to learn Arnold with this Fundamentals of Arnold for Maya course here at Pluralsight.