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Baking Texture Maps in Substance Designer

Substance Designer has a powerful tool set for baking--this course will teach you how to use it. You'll learn about types of bakers, creating texture maps, and even how to make more specialized map types. Software required: Substance Designer 5.3.2.

Beginner
1h 24m
(5)

Created by Eddie Russell

Last Updated Dec 09, 2022

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  • Course

Baking Texture Maps in Substance Designer

Substance Designer has a powerful tool set for baking--this course will teach you how to use it. You'll learn about types of bakers, creating texture maps, and even how to make more specialized map types. Software required: Substance Designer 5.3.2.

Beginner
1h 24m
(5)

Created by Eddie Russell

Last Updated Dec 09, 2022

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What you'll learn

Whether you are baking maps as part of your pipeline for use in other applications or if you're baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. This course, Baking Substance Texture Maps in Substance Designer, will touch on each of the available bakers, teaching you how to use them to get good, clean texture maps baked out for your own projects. You'll start out learning how to bake two very common types of texture maps, Ambient Occlusion and Normal maps. From there, you'll continue working through the bakers and take a look at an extremely useful baker that can bake color information from material color or ZBrush polypaint to a low-resolution UV layout. Finally, you'll continue on and learn how to bake curvature maps, height maps, and a number of other specialized map types. After finishing this course, you'll be able to use Substance Designer for all of your baking needs. Software required: Substance Designer 5.3.2.

Baking Texture Maps in Substance Designer
Beginner
1h 24m
(5)
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About the author
Eddie Russell - Pluralsight course - Baking Texture Maps in Substance Designer
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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