Baking Texture Maps in Substance Designer

Substance Designer has a powerful tool set for baking--this course will teach you how to use it. You'll learn about types of bakers, creating texture maps, and even how to make more specialized map types. Software required: Substance Designer 5.3.2.
Course info
Level
Beginner
Updated
Apr 7, 2016
Duration
1h 24m
Table of contents
Description
Course info
Level
Beginner
Updated
Apr 7, 2016
Duration
1h 24m
Description

Whether you are baking maps as part of your pipeline for use in other applications or if you're baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. This course, Baking Substance Texture Maps in Substance Designer, will touch on each of the available bakers, teaching you how to use them to get good, clean texture maps baked out for your own projects. You'll start out learning how to bake two very common types of texture maps, Ambient Occlusion and Normal maps. From there, you'll continue working through the bakers and take a look at an extremely useful baker that can bake color information from material color or ZBrush polypaint to a low-resolution UV layout. Finally, you'll continue on and learn how to bake curvature maps, height maps, and a number of other specialized map types. After finishing this course, you'll be able to use Substance Designer for all of your baking needs. Software required: Substance Designer 5.3.2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Texturing Game Characters in Substance Painter
Intermediate
4h 45m
Mar 15, 2018
UV Mapping Game Characters in Maya
Intermediate
3h 23m
Mar 15, 2018
More courses by Eddie Russell
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie Russell, and in this series of videos, we'll learn about each of the bakers and the maps we can bake using them, available inside Substance Designer. Whether you're baking maps as part of your pipeline for use in other applications or if you're baking them for use inside a substance you're working on, Substance Designer provides a robust and fast tool set for baking. This course will touch on each of the available bakers, teaching you how to use them to get good, clean texture maps baked out for your own projects. We'll start out learning how to bake two very common types of texture maps in ambient occlusion and normal maps. From here, we'll continue working through the bakers and take a look at an extremely useful baker, which can bake color information, from material color or ZBrush Polypaint to a low resolution UV layout. Next we'll continue on and learn how to bake things like curvature maps, height maps, and a number of other specialized map types. After finishing this course, you'll be confident that Substance Designer can be used for all of your baking needs. Let's go ahead and get started with our next video.