Description
Course info
Level
Intermediate
Updated
May 6, 2013
Duration
1h 34m
Description

Photoshop has long been a pioneer in the realm of 2D image editing. But what happens if we need to incorporate some type of a 3D model into our image? Well, with the help of Photoshop CS6 Extended, we now have the ability to handle this entire pipeline all right inside of Photoshop. From materials to lighting and rendering, this tutorial will teach you how to perform each step inside of Photoshop. We'll get started by learning how to use the Vanishing Point filter to influence our perspective camera. Next, we will learn how to import, scale, and position all of the geometry for our scene. Next, we will break down materials in Photoshop, learning how we can quickly assign them to our various pieces of geometry. To wrap this training up, we will learn about different methods of lighting our scene. First, we will learn how to implement image based lighting using a linear workflow. We'll then learn how we can manually create and place lights in our scene to help illuminate our objects in a way that makes them look like they are part of the image. After watching this tutorial, you will be well equipped to begin importing your own geometry into Photoshop and merging it into still images.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie with Digital-Tutors. In this series of tutorials, we'll learn how we can seamlessly integrate 3D objects into a 2D image, all right here inside of Photoshop CS6 Extended. Now, Photoshop has long been a pioneer in the realm of 2D image editing, but what happens if we need to incorporate some type of a 3D model into a 2D image? Well, with the help of Photoshop CS6 Extended, we now have the ability to handle this entire pipeline all right inside of Photoshop. From materials to lighting and rendering, this course will teach you how to perform each step inside of Photoshop. We'll get started by learning how to use the vanishing point filter to influence our perspective camera. Next we'll learn how to import scale and position, all for the geometry for our scene. We'll then break down materials in Photoshop, learning how we can quickly assign them to our various pieces of geometry. To wrap this course up, we'll learn about different methods of lighting our scene. First, we'll learn how to implement image based lighting using a linear workflow, then we'll learn how we can manually create and place lights in our scene to help illuminate our objects in a way that makes them look like they are part of the image. After watching this course you'll be well equipped to begin importing your own geometry into Photoshop and merging it into still images. So, let's go ahead and get started with our next lesson.