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C# Design Patterns: Prototype

by Harrison Ferrone

Learn to use the Prototype Pattern in C#.

What you'll learn

At the core of developing flexible, modular C# applications is a foundational knowledge of design patterns and their use cases. In this course, C# Design Patterns: Prototype, you’ll learn the skills you need to effectively copy objects in your code. First, you’ll learn the theory and basic application of the Prototype pattern. Next, you’ll dive into its concrete implementation. Finally, the general use-cases in software development. When you’re finished with this course, you'll have a firm understanding of the Prototype pattern and its effectiveness, as well as a real-world example of how to integrate it into your own projects. Software required: Visual Studio.

About the author

Harrison Ferrone is a freelance software developer, instructor, and technical editor. He has been developing games and applications with Unity since 2013, and has been creating instructional content for various learning providers since 2016. Throughout that time he has bought far too many books, acquired a few cats, lived and worked abroad, and continually wondered why Neuromancer isn't on more game development course syllabi.

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