Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. Software required: Maya 2015.
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We'll cover things to look for in the model that will cause issues with deformation down the road. We'll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a "Range of Motion" (ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters. Software required: Maya 2015.
Introduction and Project Overview Hi everyone, my name is Jeremy Ernst. I am the lead technical animator and character rigger over at Epic Games. I've worked on the Gears of War series, Fortnight, Unreal Tournament, and the recently-announced Paragon. In this course, we're going to learn how to skin weight characters using various techniques in Maya. We will be going through the entire process on a character that has many unique challenges to it. Some of the major topics that we will be discussing in this course will include proper joint placement and joint orientation, what to look for in a model to get the best affirmations, how to use the various tools available to us in Maya to skin our character, and tricks and techniques to speed up the process while still getting great results. By the end of the training, you should have a solid foundation for being able to skin weight your own characters to look their best in motion. I'm really excited to share these valuable tricks and techniques, so let's get started with the first lesson.