Jeremy currently works at Riot Games as a Principal Technical Artist. He was formerly at Epic Games, as the Lead Technical Animator. He builds rigs, writes animation pipeline tools, and completes various other technical tasks, like character deformations and cloth simulations. He's had the great opportunity to work on some amazing games so far in his career, like many games in the Gears of War series, Paragon, and Fortnite. He has also released the Animation and Rigging Toolkit with Unreal Engine 4 and is currently working on the second version.
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