Creature Rigging for Games

During this course, you will be rigging a creature that has some unique challenges not often found in your typical biped rig. You'll be learning some more advanced rigging techniques that are intended to take your rigging knowledge to the next level.
Course info
Level
Beginner
Updated
Oct 17, 2018
Duration
6h 21m
Table of contents
Course Overview
Creating the Ribbon Spine Rig
Finalizing the Ribbon Spine Rig
Rigging the Left Leg
Rigging the Right Leg
Rigging the Left Arm
Rigging the Left Hand
Rigging the Left Wing
Mirroring the Arm, Hand, and Wing
Rigging the Head
Finishing the Rig
Description
Course info
Level
Beginner
Updated
Oct 17, 2018
Duration
6h 21m
Description

Have you ever been tasked with rigging something other than a human, and didn't know how to take your existing knowledge and apply it to the task? Do you want to expand your understanding of rigging so that you have the ability to tackle any type of rig? In this course, Creature Rigging for Games, you will learn how to build upon foundational knowledge to be able to tackle more unique rigging challenges. First, you will learn about the unique constraints when building a rig for games. Next, you will discover how to rig each aspect of the character, using some more advanced techniques that you can apply to future rigging challenges. Then, you will learn how to take a cloth simulation in Maya, and export it to something a game engine can use. Finally, you will explore how to finalize your rig for delivery by doing pose tests and testing your work in Unity. When you’re finished with this course, you will have the knowledge needed to create clean, professional rigs, that will work in a game engine.

About the author
About the author

Jeremy has been in the video game industry for over thirteen years. He is currently at Riot Games, where he works as a Principal Technical Artist.

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