Description
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
1h 59m
Description

For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tube and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets. To get started, we will first create an underpainting for our model. We'll learn that this will help us to fill in the gaps in our textures while establishing an order of how we will layer in our color. From here, we will learn how to pick appropriate images and paint them onto the surfaces of our model. Often times where many artists struggle is trying to successfully blend their photographic textures with hand painted ones. With that said, the rest of this training will be focused on just that. We will learn how layers, brush properties, adjustment stacks and even masks can help us to accomplish this. After finishing this tutorial, you will have learned some really valuable tips and tricks for putting photos right next to your hand-painted textures and making it look like they belong together. Software required: MARI 2.5v2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddy with Digital-Tutors. In this series of tutorials, we'll walk through texturing an asset in MARI using a combination of hand-painted textures and image based ones. For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tube, and images come out of a camera. In this course we'll see that MARI does an amazing job at blurring the line between the two to create a finished texture for your 3-D asset. To get started we'll first create an underpainting for our model. We'll learn that this will help us to fill in the gaps in our textures while establishing an order of how we'll layer in the color. From here we'll learn how to pick appropriate images and paint them onto the surfaces of our model. Oftentimes where many artists struggle is trying to successfully blend their photographic textures with hand-painted ones. With that said the rest of this course will be focused on just that. We'll learn how layers, brush properties, adjustment stacks, and even masks can help us accomplish this. After finishing this course, you'll have learned some really valuable tips and tricks for putting photos right next to your hand-painted textures and making it looks like they belong there. So let's go ahead and get started with our next lesson.