Description
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
1h 59m
Description

For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tube and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets. To get started, we will first create an underpainting for our model. We'll learn that this will help us to fill in the gaps in our textures while establishing an order of how we will layer in our color. From here, we will learn how to pick appropriate images and paint them onto the surfaces of our model. Often times where many artists struggle is trying to successfully blend their photographic textures with hand painted ones. With that said, the rest of this training will be focused on just that. We will learn how layers, brush properties, adjustment stacks and even masks can help us to accomplish this. After finishing this tutorial, you will have learned some really valuable tips and tricks for putting photos right next to your hand-painted textures and making it look like they belong together. Software required: MARI 2.5v2.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

More from the author
Texturing Game Characters in Substance Painter
Intermediate
4h 44m
Mar 15, 2018
More courses by Eddie Russell