Description
Course info
Level
Intermediate
Updated
Feb 1, 2012
Duration
2h 49m
Description

In this MARI tutorial, we will learn about texturing a creature model using a combination of hand painting and image projection. We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next, we will learn how to use the Paint Through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. After that, we will learn several different techniques for color correcting both our painted and photographic textures. To wrap things up, we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand-painted textures with photographic ones in your own MARI projects. Software required: MARI 1.4v2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to this series of lessons focusing on combining painted and image-based textures inside Mari, presented by Digital-Tutors. My name is Eddie and I'll be walking you through the process of texturing our sea creature using a combination of hand-painted and image projection techniques. And we'll get started with this course by learning how to bring in some displacement information from another application into our new Mari project. From here we'll focus on painting small surface details for our creature and applying them as bump. Next we'll learn how to use the paint-through tool to project photographic texture on various areas of the model. We'll be moving back and forth between image projecting and hand painting in an effort to make the two flow seamlessly together. Next we'll learn several different techniques for color correction to both our painted as well as our photographic textures. To wrap things up, we'll learn how to bake all of our textures down and export them out for use in our primary 3D application. After completing this course, you should be able to blend hand-painted textures with photographic ones in your own Mari projects. So let's go ahead and get started with our next lesson.