Our goal with this fast-paced tutorial is to show you how our scenes were lit, how the final render pass was setup and the AOVs that were used as well as several challenges or problems that were worked through for the project. Instead of going step-by-step, we'll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects. By the end of this Maya and RenderMan training, you'll walk away with loads of tips and tricks you can use to speed up your next lighting and rendering project. Software required: Maya 2016, RenderMan for Maya 20.3.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.
Introduction and Project Overview Hello, my name is Eddie, and I've had the privilege of teaching Maya and RenderMan to thousands of artists and educators at top studios and universities for years. And this specific high-level course was designed to give you a glimpse at how both Maya and RenderMan were used for the lighting and rendering portion of a project that we did for Siggraph which was comprised of live action and animation. The objectives for this fast-paced course include giving you some insight into how our scene was lit, how the final render pass was set up, and the AOVs that were used, as well as several challenges or problems that were worked through for the project. Now, we won't be walking through this process step-by-step. Rather, we'll be talking about the overall concepts, various tools, and techniques, as well as important tips to keep in mind as you work on similar projects. Before we start, I recommend you have some experience lighting and rendering, using Maya and RenderMan for Maya, as we'll cover what would normally take hours to accomplish in a much shorter span of time. With that, let' go ahead and move on to our next lesson.