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'Daydreamer' Production Pipeline Volume 4: Surfacing

In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.

Advanced
1h 40m
(3)

Created by Eddie Russell

Last Updated Jul 31, 2021

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  • Course

'Daydreamer' Production Pipeline Volume 4: Surfacing

In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.

Advanced
1h 40m
(3)

Created by Eddie Russell

Last Updated Jul 31, 2021

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What you'll learn

In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Since we won't go step-by-step, we'd recommend you have experience with MARI, Maya, and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we'll give you insight into the various challenges, techniques, and thought processes behind specific assets on this project. By the end of this MARI and RenderMan training, you'll know some of important things you'll need to remember as you create your own shots. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.

'Daydreamer' Production Pipeline Volume 4: Surfacing
Advanced
1h 40m
(3)
Table of contents

About the author
Eddie Russell - Pluralsight course - 'Daydreamer' Production Pipeline Volume 4: Surfacing
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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