Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
3h 10m
Description

In this Photoshop tutorial, we will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art. We'll get started by establishing a road map for our game boss where we'll talk about the story, the environment, and the approach we'll be taking. From here we'll begin sketching our concept using a loose, gestural approach. We'll continue adding to our sketch until we are satisfied, and ready to render out the shadows and highlights using grayscale values. Once the forms of our creature have been properly realized using only shades of gray, we will begin applying color to our concept. We'll wrap up this tutorial by adding a few finishing touches to our image. After completing this training, you'll be familiar with the tools, techniques, and workflows that can be used to create your own concept art for a worthy game boss.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to this series of lessons focusing on designing a game boss in Photoshop, presented by Digital-Tutors. My name is Eddie and I'll be walking you through the process of creating a game boss concept from a blank canvas all the way to finished image. We'll get started by establishing a road map for our game boss where we'll talk about the story, the environment, as well as the approach that we're going to be taking. From here we'll begin sketching our concept using a loose gestural approach. We'll continue adding to our sketch until we are satisfied and ready to render out the shadows and highlights using grayscale values. Once the forms of our creature have been properly realized using only shades of gray, we'll begin apply color to our concept. We'll wrap up this course by adding a few final finishing touches to our image. After completing this course you'll be familiar with the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art. So let's go ahead and get started with our next lesson.