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Designing a Game Boss in Photoshop

In this Photoshop tutorial, we will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art.

Eddie Russell - Pluralsight course - Designing a Game Boss in Photoshop
by Eddie Russell

What you'll learn

In this Photoshop tutorial, we will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art. We'll get started by establishing a road map for our game boss where we'll talk about the story, the environment, and the approach we'll be taking. From here we'll begin sketching our concept using a loose, gestural approach. We'll continue adding to our sketch until we are satisfied, and ready to render out the shadows and highlights using grayscale values. Once the forms of our creature have been properly realized using only shades of gray, we will begin applying color to our concept. We'll wrap up this tutorial by adding a few finishing touches to our image. After completing this training, you'll be familiar with the tools, techniques, and workflows that can be used to create your own concept art for a worthy game boss.

Table of contents

About the author

Eddie Russell - Pluralsight course - Designing a Game Boss in Photoshop
Eddie Russell

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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