Designing a Game Boss in Photoshop
In this Photoshop tutorial, we will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art.
What you'll learn
In this Photoshop tutorial, we will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art. We'll get started by establishing a road map for our game boss where we'll talk about the story, the environment, and the approach we'll be taking. From here we'll begin sketching our concept using a loose, gestural approach. We'll continue adding to our sketch until we are satisfied, and ready to render out the shadows and highlights using grayscale values. Once the forms of our creature have been properly realized using only shades of gray, we will begin applying color to our concept. We'll wrap up this tutorial by adding a few finishing touches to our image. After completing this training, you'll be familiar with the tools, techniques, and workflows that can be used to create your own concept art for a worthy game boss.
Table of contents
- Laying Out a Roadmap for Designing Our Game Boss 11m
- Beginning Our Gesture Sketch 11m
- Continuing to Work on Our Gesture Sketch 11m
- Beginning to Refine Our Gesture Sketch 11m
- Continuing to Refine Our Gesture Sketch 11m
- Finishing Our Gesture Sketch 13m
- Preparing Our Sketch for Color 11m
- Painting a Quick Background for Our Game Boss. 13m
- Setting up Our Line Work to Receive Value 10m
- Adding 90% Black to Our Value Painting 11m
- Adding 80% Black to Our Value Painting 11m
- Adding 70% Black to Our Value Painting 12m
- Reinforcing Highlights Using Brighter Values 12m
- Beginning Color for Our Game Boss 10m
- Creating Variation in the Base Colors of Our Game Boss. 12m
- Reinforcing the Lighting in Our Image 10m
- Finishing Touches 11m