Designing a Low Poly Game Environment in Blender
Game content creation is amongst the most common jobs for freelancers. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. Software required: Blender 2.74, GIMP 2.8.
What you'll learn
Game content creation is amongst the most common jobs for freelancers. Mobile games are currently on the rise as well as web games. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. We will also create a simple walkthrough using the Blender Game Engine (BGE) to showcase the created game content. By the end of the lesson, you will have improved your ability to animate efficiently in the gaming environment. Software required: Blender 2.74, GIMP 2.8.
Table of contents
- Creating a Seamless Sand Texture 9m
- Continuing the Seamless Sand Texture 10m
- Designing a Seamless Dirt Texture 11m
- Continuing with Dirt and Rock Textures 9m
- Applying a Seamless Grass Texture 12m
- Building a Seamless Rock Texture 11m
- Sculpting a Terrain 10m
- Creating a Terrain Heightmap 10m
- Generating Stencil Maps 11m
- Setting up the Lighting 11m
- Designing Environment Props 11m
- Implementing Palm Tree Textures 9m
- Finishing the Palm Tree Textures 9m
- Generating Foliage Textures 10m
- Modeling Branches and a Tree Trunk 11m
- Finishing the Foliage 12m
- Implementing Grass, Shrubs, and Bushes 10m
- Generating Lods for Props 10m
- Editing the Eco System with Particles 11m
- Detailing the Terrain 11m
- Painting a Sky Dome 9m
- Creating a First Person Player 10m
- Tweaking the Terrain 9m
- Adjusting the Sky 12m
- Generating an Animated Water Texture 11m
- Animating in the Blender Game Engine 8m
- Creating Shore Waves 12m
- Finishing the Shore Waves 9m
- Unwrapping Waves Mesh 10m
- Adding a Hud Overlay Scene 10m
- Recapping the Course 6m