Designing a Low Poly Game Environment in Blender

Game content creation is amongst the most common jobs for freelancers. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. Software required: Blender 2.74, GIMP 2.8.
Course info
Level
Advanced
Updated
Jun 25, 2015
Duration
5h 17m
Table of contents
Description
Course info
Level
Advanced
Updated
Jun 25, 2015
Duration
5h 17m
Description

Game content creation is amongst the most common jobs for freelancers. Mobile games are currently on the rise as well as web games. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. We will also create a simple walkthrough using the Blender Game Engine (BGE) to showcase the created game content. By the end of the lesson, you will have improved your ability to animate efficiently in the gaming environment. Software required: Blender 2.74, GIMP 2.8.

About the author
About the author

Jeannot Landry is a family man and a Freelance 3D Generalist based in Shediac, New-Brunswick, Canada.

More from the author
More courses by Jeannot Landry
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone. My name is Jeannot Landry. I'm a 3D generalist and a freelancer. Now game content creation is amongst the most common available jobs for us freelancers. Now mobile games are currently on the rise and usually require a different approach than current next generation games due to a hardware limitation in smaller screen size. Now in this course, we're going to learn how to use Blender in game to create a low polygon island environment, along with some environmental assets all using hand-painted textures. Now some of the key takeaways from watching this course includes learning how to efficiently model low polygon environmental props such as trees, bushes, plants, and boulders with UV unwrapped and then create non-seamless and seamless hand-painted textures using GIMP or Blender. We're also going to sculpt the terrain and generate a night map, as well as create and use levels of detail within Blender. We're also going to use the Blender particle system to generate an ecosystem for the island, as well as creating your real-time, simple first-person walkthrough using the Blender's logic brick system. We're also going to add vertex colors for some variations, as well as creating a cube map environment and properly light the scenes along with a bit of a fog effect. Now finally, we're going to export our asset for use in different engines, as well as publish the Blender walkthrough as a runtime. By the end of this training, you will have learned how to create low polygon environmental assets with hand-painted textures for your own games, whether it be in Blender itself or for other game engines like UE 4 or Unity and that are suitable for mobile games. I'm really excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.