Developing a Workflow for Rendering Fur in V-Ray

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. Software required: Maya 2012, NUKE 7.0v6, V-Ray.
Course info
Level
Advanced
Updated
Jul 2, 2015
Duration
1h 39m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 2, 2015
Duration
1h 39m
Description

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. We'll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image. By the end of the course you should have a strong understanding of a V-Ray fur workflow. Software required: Maya 2012, NUKE 7.0v6, V-Ray.

About the author
About the author

Shane began learning CGI at the School of Visual Arts in 2009 and made his way into working for the visual effects industry by 2011.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone, my name is Shane Simpson. I'm a freelance CG Generalist whose specialties include lighting effects, compositing, and texturing. I've worked on various commercials over the years for companies such as MPC and Framestore. In this course, we will learn how to groom our character model using the VRayFur tool. Some of the major topics I will discuss in this course will include an overview of all the parameters that exist within the VRayFur tool, tools within Maya that can help us paint parameters directly in our model's surface, which can stylize and groom the fur to the desired effect, shading and lighting our V-Ray fur, how V-Ray renders fur, and the proper aliasing settings that should be used, and lastly, the render passes that should be outputted to composite our final fur image. By the end of this course, you should have a clear understanding of how maps are painted to drive the fur attributes and you should be ready to create a stylized hairdo for own models. I look forward to bringing into light these techniques with digital tutors, and I'm excited to share this lesson with fellow artists, so sign in or sign up and let's get started.