Ergonomic Design in SOLIDWORKS
In this SOLIDWORKS tutorial, we'll learn how to design for ergonomics by creating a video game controller.
What you'll learn
In this SOLIDWORKS tutorial, we'll learn how to design for ergonomics by creating a video game controller. Our project requires a comfortable grip, which in turn demands organic and undulating shapes to be modeled. To accomplish this, we'll utilize complex surfacing techniques in order to achieve these organic forms. Advanced surfacing is highly sought after in the product design industry and this tutorial will help build your surfacing skills and make your amazing sketches a reality. By the end of this SOLIDWORKS training, you'll have learned how to model complex shapes for products that will produce a pain-free experience for the end user.
Table of contents
- Defining Dimensions 3m
- Utilizing Projected Curves 6m
- Working with Style Splines 8m
- Closing Our End Cap 7m
- Creating the Upper Half 9m
- Completing Our Shape 5m
- Splitting the Master Solid 8m
- Adding the Triggers 7m
- Using Revolves and Shelling Tools 8m
- Adding Ergonomic Side Grips 6m
- Utilizing the Insert Part Feature 5m
- Adding Button Details 12m
- Finalizing Additional Details 4m
- Adding Text 8m
- Cutting a Groove 3m
- Working on the Lip 2m
- Using Mates and Inserting Parts 2m
- Rendering in KeyShot 8m