Description
Course info
Level
Intermediate
Updated
Apr 10, 2015
Duration
2h 35m
Description

n this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. We'll explore 3D and 2D methods of creation, including uses across multiple applications and a few ways to work around road-blocks when adding detail. The project files include over 250 floaters and tileable textures to get you started immediately. By the end of this Maya training, you'll be able to save more time by using floaters in your modeling process. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.

About the author
About the author

Kurt carries a varied set of skills beginning with 10 years of traditional experience as an architectural and advertising illustrator in Chicago.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Kurt Williams. I'm a lead environment artist at Twisted Pixel Games in Austin, Texas. My current project is yet to be announced, but I've worked on AAA console games for about 18 years, including titles like Call of Duty and Mortal Combat. In this course we're going to look at various types of floater content for use in video games and explore some time saving techniques along with tips to enhance the detail of your game models. Some of the key takeaways from watching this course include learning how to get organized, create content that's useful in 3D and 2D software packages, save time, learn a few new tricks, and hopefully get inspired. By the end of the training you'll be able to add detail to your game content quickly in addition to learning a few new methods of generating unique content of your own. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.