Description
Course info
Level
Intermediate
Updated
April 10, 2015
Duration
2h 34m
Description

n this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. We'll explore 3D and 2D methods of creation, including uses across multiple applications and a few ways to work around road-blocks when adding detail. The project files include over 250 floaters and tileable textures to get you started immediately. By the end of this Maya training, you'll be able to save more time by using floaters in your modeling process. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.

About the author
About the author

Kurt carries a varied set of skills beginning with 10 years of traditional experience as an architectural and advertising illustrator in Chicago.

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