Flooding a City with Bifrost in Maya

In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Software required: Maya 2015.
Course info
Level
Advanced
Updated
Dec 9, 2014
Duration
1h 54m
Table of contents
Description
Course info
Level
Advanced
Updated
Dec 9, 2014
Duration
1h 54m
Description

In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Water has always been a difficult effect to reproduce. Maya 2015 introduces Bifrost, a liquid simulation engine capable of handling water simulation of any size. Throughout these lessons we'll use Bifrost to create a giant wave that floods a city street. By the end of this Maya training, you'll understand how to add water and achieve your desired results with any scene. Software required: Maya 2015.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is Todd Palamar. I'm a technical artist at a game company in central Florida as well as a digital filmmaker. My latest projects include Living Flesh and Kingdom of the Ants, both our sci fi horror movies that I'm independently producing. In this course we're gonna learn how to flood a city Street. Some of the key takeaways from watching this course include learning how to use Maya's by frost liquid simulation tools, methods for omitting large volumes of water, getting objects to interact with your water or liquid directing and taming your large scale water simulation and how to render large scale water photo. Realistically, By the end of the training, you'll have learned how to control by frost liquids to create large scale water simulations. I'm excited to work with digital tutors and to share these techniques with you. So let's get started with the first lesson