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Flooding a City with Bifrost in Maya

by Todd Palamar

In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Software required: Maya 2015.

What you'll learn

In this Maya tutorial, we'll go over the process of creating realistic water effects to flood a city using Bifrost. Water has always been a difficult effect to reproduce. Maya 2015 introduces Bifrost, a liquid simulation engine capable of handling water simulation of any size. Throughout these lessons we'll use Bifrost to create a giant wave that floods a city street. By the end of this Maya training, you'll understand how to add water and achieve your desired results with any scene. Software required: Maya 2015.

About the author

Todd Palamar has worked in the computer animation industry for 23-years. His career started at a young age doing traditional special effects work on several direct to video movies. He later transitioned from film to games, working on numerous video games, including Sega of Japan's coin-operated title Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd taught computer animation for 6 years at Full Sail University in Winter Park, Florida. During... more

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