Implementing a Flow Map Fluid Pipeline Between MARI and UDK

In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK. Software required: MARI v2.0v1, UDK July 2013.
Course info
Level
Intermediate
Updated
Sep 30, 2013
Duration
2h 2m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 30, 2013
Duration
2h 2m
Description

In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK. We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality. Then we'll create a level proxy and water plane for the artist who will be creating the flow map in MARI. From there, we will take you through the process of creating the flow map in MARI. You will learn how to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish up with by learning how to export your flow maps to be used in UDK. Then we'll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI-created flow map. Software required: MARI v2.0v1, UDK July 2013.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
- Hi, I'm Josh with Digital Tutors. In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK. We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality. Then we'll create a level proxy and water plane for the artist who will be creating the flow map in MARI. From there, Eddie will take you through the process of creating the flow map in MARI. You will learn how to set up your MARI project, how to paint and nudge your flow map, how to utilize the vector inspection grid to assist you in painting flow and how to scale the flow vectors to control intensity. You finish up with Eddie by learning how to export your flow maps to be used in UDK and then you and I will wrap up the course by jumping back into UDK and learning how to set up a water shader that will utilize our MARI-created flow map. So with that said, let's get started.