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Fundamentals of Professional Level Design

Being a professional level designer requires more than just knowing how to use a level editor to create maps. This course goes outside the editor to teach you the processes and techniques needed to build consistently fun levels.

Intermediate
1h 49m
(46)

Created by Barret Hudson

Last Updated Dec 02, 2022

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  • Course

Fundamentals of Professional Level Design

Being a professional level designer requires more than just knowing how to use a level editor to create maps. This course goes outside the editor to teach you the processes and techniques needed to build consistently fun levels.

Intermediate
1h 49m
(46)

Created by Barret Hudson

Last Updated Dec 02, 2022

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What you'll learn

Are you a gamer that dreams of building your own levels, either professionally or as a hobby? While modern tools have made this dream more approachable, as a would-be level designer you'll quickly find that your creations fail to live up to your own desires and standards for a fun level. In this course, Fundamentals of Professional Level Design, you'll learn all about the theory and practices professional level designers use to create compelling spaces and gameplay experiences. First, you'll explore basic design concepts and documentation. Next, you'll develop an understanding of the important role of playtesting. Finally, you'll delve into feedback and revisions. When you're finished with this course, you'll have a solid understanding of the tools you'll need to design high quality levels, and be on your way to becoming a professional level designer. Software required: none.

Fundamentals of Professional Level Design
Intermediate
1h 49m
(46)
Table of contents

About the author
Barret Hudson - Pluralsight course - Fundamentals of Professional Level Design
Barret Hudson
1 courses 4.4 author rating 46 ratings

Barret is a game designer at Massive Entertainment, where he designs economy and game systems with the team working on The Division. He is a video game industry veteran and has worked in various design roles at studios ranging from indie startups to Blizzard Entertainment.

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