Barret designs economic and game systems as part of the team working on The Division at Massive Entertainment. He has been in the video game industry for 4+ years at studios ranging from indie startups to Blizzard Entertainment. In that time, he has held a wide range of design roles, including level designer, technical designer, and game designer. Barret also holds a master's degree in game and level design from The Guildhall at SMU. His industry experience and education gives him a wide ranging set of interests and skills, from conceptual game design, to nuts and bolts implementation, and a focus on scripting in C#, Lua, and other engine specific script languages.
Avg Course Ratings