Fusion 360 CAM: Toolpath Essentials

CNC milling is a fundamental process in manufacturing and design. This course will teach you how to leverage the power of Fusion 360 CAM to achieve the latest industry standard in CNC toolpath programming. Software required: Fusion 360.
Course info
Level
Beginner
Updated
Mar 30, 2017
Duration
1h 59m
Table of contents
Description
Course info
Level
Beginner
Updated
Mar 30, 2017
Duration
1h 59m
Description

Have you ever wondered how to create 2D and 3D toolpaths in Fusion 360? If so, this course is for you. In this course, Fusion 360 CAM: Toolpath Essentials, you'll master the fundamentals of the setup process all the way though programming 3D toolpaths. First, you'll explore the process of setting up a Work Coordinate System. Next, you'll discover some of the essential 2D facing and adaptive strategies for fast material removal. Finally, you'll dive into the 3D adaptive strategies as well as finishing strategies involving ball, end mills, and engraving. When you're finished with this Fusion 360 course, you'll not only understand the CAM environment of Fusion better, but you'll also feel confident in setting up and milling your own custom CNC parts. Software required: Fusion 360.

About the author
About the author

Eric is an owner and operator of two golf courses located in Utah. In his free time he loves building things. In April 2015 he began using CAD software, intent on creating a new product for the golf industry. He's been addicted to CAD ever since.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Eric Schneiter, and welcome to my course, Fusion 360 CAM: Toolpath Essentials. I'm a maker and a machinist. I use both the Tormach 770 and an Arrow 500 vertical milling center, I've been using Fusion 360 CAM to program for a little over a year now. In this course we're going to learn how to complete the setup process for a piece of raw stock and establish a work coordinate system. We'll learn how to quickly and effectively remove material with facing and adaptive roughing strategies, and then finally, we'll learn some of the advanced 3D finishing techniques available in Fusion 360. By the end of this course you'll know how to generate and simulate several of the most commonly used toolpaths for CNC applications. Before beginning this course you should be familiar with the modeling workspace in Fusion 360. I hope that you'll join me on this journey to learn Fusion 360 CAM, with the Fusion 360 CAM: Toolpath Essentials course, at Pluralsight.

Turning and 2D Adaptive Clearing Strategies
In this module we're going to learn the 2D strategies a little more in depth. 2D strategies are found under this drop-down menu here at the top, and if you click this drop-down you can see there's 2D Adaptive, 2D Pocket, Face milling, 2D Contour, and then 2D Chamfer. So let's go ahead and get started. As part of a little bit of a review, I have this setup in place that we have previously generated in the first module, and I'm going to click on Edit really quick, right-click, click on Edit, so that we can look at this. I've set the Work Coordinate System to this top left-hand corner off of the top face of the stock. The stock is a fixed-size box, it's 5 inches on the X axis, 4 inches on the Y axis, and 1 inch on the Z axis. I've also set the Model Position to offset from the bottom Z position,. 2 inches. Don't worry about this Round Up to Nearest box, we'll just leave that at. 5. So, looking at the side profile of this pedal, you can see that there's a little bit of stock sticking out of the top, and then we have. 2 inches here on the bottom. That's how this setup should look for the pedal, for right now. I'm going to click on OK, and I want to go to this other Fusion file that I have, and show you kind of what we're aiming to achieve here. We left the stock on the bottom of the pedal so that we can put it into the soft jaws of our vice, and we've got some little notches here, and it fits down in there. And what we're going to try and do with this, is we want to rough this pedal out, and we want to use just the 2D strategies to achieve that. So let's go ahead and start by learning the 2D facing operation here in Fusion 360.