Rapid prototyping through 3D printing is the most time-efficient way to create iterative changes to a design. This course shows how to use Fusion 360 and ZBrush for rapid prototyping to meet a client's evolving needs. Software required: Fusion 360, ZBrush, Meshmixer.
Have you ever worked on a design that needed to be revised over and over? If so, this course, Fusion 360 and ZBrush for Iterative Design, is the perfect course for you, because it will show you how to produce a design that can be changed on the fly. First, you will build a variable base of your design. Next, apply your own aesthetic style to the design. Finally, you will learn where you can send your design to be mass produced. When you're finished with this modeling and sculpting course, you'll not only understand how to think ahead, but also be set up to save time on future projects with some automated help. Software required: Fusion 360, ZBrush, Meshmixer.
While attending the Academy of Art University in San Francisco, Ian decided to take his love for 3D virtual worlds and make it a career. After graduating, Ian gained working knowledge of building a game from first concept, to final bug testing. From a initial design sketches through a digital sculpt in Zbrush to a 3D printed object to a cast metal product, he also understands the pipeline of product design. He continues to take classes to expand his knowledge and skill sets.
Hi everyone, my name is Ian Southwell and welcome to my course Fusion 360 and ZBrush for Iterative Design
I am a Digital Sculptor and Designer at Omerica MFG, an Adjunct at the Rocky Mountain College of Art and Design, as well as a freelance artist.
This course is designed to empower you with the skills, and efficiently, needed to work with clients, while developing products for rapid prototyping and mass production.
Though the examples in the course are biased toward designing a pendent, the skills you will gain can very easily be applied to other fields, such as the entertainment and industrial design industries.
Some of the major topics that we will cover include:
Combining Fusion 360 and ZBrush to create a unique and mass producible jewelry design.
Using Fusion 360’s User Parameters to quickly adapt to a client ever changing requests.
Using ZBrush macros to automate repetitive tasks of our work flow, giving us more time to be creative.
Discussing what to know before sending a design off to be mass produced.
And touch on a few websites that allow our clients see their designs in virtual space.
By the end of this course you will have, a completed pendent design ready for mass production.
Before beginning the course, you should be familiar with creating a model in a CAD program, such as Fusion 360, as well as sculpting inside of ZBrush.
From here, you should feel comfortable diving into product design with courses on:
I hope you’ll join me on this journey to learn more about computer aided design, with the Fusion 360 and ZBrush for Iterative Design course, at Pluralsight.