Description
Course info
Level
Advanced
Updated
Jan 14, 2016
Duration
1h 51m
Description

Learn to use distortions, light manipulations, and chromatic aberration to create a futuristic energy gunfire for your sci-fi composites. In this course, we will learn how to use distortions, light manipulations, and chromatic aberration to create a futuristic energy gunfire for your sci-fi composites. We will simulate heat and light displacement from our weapon fire. The techniques shown can be built upon to create very unique and personal effects. By the end of this course you should be able to create the technologically advanced weapons we see in all the science fiction films and TV shows. Software required: NUKE 8X.

About the author
About the author

Frank is a Canadian Compositor living and working out of Vancouver Canada.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Frank Akrong, and I'm a Canadian digital compositor based out of Vancouver, Canada. I've been working as a compositor for the last nine years, with the first two years as a Roto and Paint artist. I've worked mainly in feature films on projects such as Watchmen, Invictus, Men in Black III, Fast and Furious 6, R. I. P. D., and 300: Rise of an Empire. Some of my TV credits include Falling Skies, Once Upon a Time, and Continuum. In this course, we will go over creating high-tech projectile weaponry in NukeX. I will show ways of using distortion and lighting effects to create energy blasts from weaponry that can be used in any fight or battle scene for your composites. I'm excited to share this knowledge with you, using the techniques I've learned along the way working on some cool sci-fi projects. Let's get started.