High-resolution Game Character Creation Pipeline in ZBrush and Maya
By Matthew Kean
In this series of tutorials, we will learn how to create a realistic character from scratch, covering modeling and texture creation. Software required: Maya 2014, Photoshop CS6, ZBrush 4R6, TopoGun, UVLayout, dDo, Marmoset Toolbag.
November 4, 2013
Table of contents