Matthew Kean is an inspired character artist, conceptual artist, and digital modeler in the New York City area with several years experience. His skills include 3D software development, conceptualizing and executing 3D concepts for film and games, as well as teaching. His work includes modeling on film titles such as 'The Mortal Instruments: The City of Bones' and a game work for few AAA companies. Matt has also worked on toy designs for companies overseas. His experience stems from a strong educational background where he has been giving classes on 3d sculpting and design theory for a few years. Matthew has a BFA in Illustration and is self taught in 3D. From early on he quickly realized the love of the digital world and set out to make it his new path. Since being published Matt has been awarded numerous awards, including editors choice awards. He currently resides just outside of New York City where he freelances and consults on film and game projects.