Referencing Nature for Unique Creature Creation in ZBrush
Oct 9, 2014
Throughout these lessons we'll explore the principles of realistic creature creation using nature and real animals as our reference base. Each decision we make on our creature will reflect real world attributes, and take into account many characteristics of real animals and their unique functions. We'll delve into a new way of thinking about creature concepts and sculpting, utilizing a host of advanced to moderately advanced techniques to help our form along. In the end you'll be able to process any creature you need to produce, even if you've never attempted a creature before. This tutorial does assume some knowledge of ZBrush, and human anatomy is present. This tutorial is also designed as a companion tutorial to whatever piece you're currently working on, and can help not only push your designs further than you thought possible, but also introduce a new and professional way of thinking about creatures, animals and design. Software required: ZBrush 4r2 or above, Photoshop, Keyshot. .
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is Matthew Keane, Um, additional Mahler and character artists in the industry. Now for several years. I'm glad to be back with digital tutors to bring you yet another course. In this course, we're going to learn realistic animal anatomy for creature creation. Some of the key takeaways from watching this course include learning how to understand bone and muscle structures underlying in the skin, the contrasts and similarities between different anatomical forms. And we can use that to create new forms, study different limbs and understand how animals function and move, creating a custom concept based on nature and understanding, skin textures and colorization sze. By the end of the training, you will have learned how to create a realistic creature using nature as a base. I'm excited to work with vigil tutors and share these techniques with you. So let's get started in the first lesson