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Realistic Character Texturing Using dDo in Photoshop

by Matthew Kean

Throughout these lessons, we will talk about what makes textures and materials look real. Software required: dDo, Knald, Photoshop.

What you'll learn

Throughout these lessons, we will talk about what makes textures and materials look real. Utilizing the procedural nature of dDo, we will be able to rapidly generate natural-looking details on a survivor character. Learning these techniques will not only speed up your texturing workflow dramatically, but also leave you with a much larger understanding of how maps work and what it takes to make things look real. Software required: dDo, Knald, Photoshop.

About the author

Matthew Kean is an inspired character artist, conceptual artist, and digital modeler in the New York City area with several years experience. His skills include 3D software development, conceptualizing and executing 3D concepts for film and games, as well as teaching. His work includes modeling on film titles such as 'The Mortal Instruments: The City of Bones' and a game work for few AAA companies. Matt has also worked on toy designs for companies overseas. His experience stems from a strong edu... more

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