Description
Course info
Level
Advanced
Updated
Feb 24, 2014
Duration
3h 15m
Description

Throughout these lessons, we will talk about what makes textures and materials look real. Utilizing the procedural nature of dDo, we will be able to rapidly generate natural-looking details on a survivor character. Learning these techniques will not only speed up your texturing workflow dramatically, but also leave you with a much larger understanding of how maps work and what it takes to make things look real. Software required: dDo, Knald, Photoshop.

About the author
About the author

Matthew Kean is an inspired character artist, conceptual artist, and digital modeler in the New York City area with several years experience.

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