Description
Course info
Level
Advanced
Updated
Feb 24, 2014
Duration
3h 16m
Description

Throughout these lessons, we will talk about what makes textures and materials look real. Utilizing the procedural nature of dDo, we will be able to rapidly generate natural-looking details on a survivor character. Learning these techniques will not only speed up your texturing workflow dramatically, but also leave you with a much larger understanding of how maps work and what it takes to make things look real. Software required: dDo, Knald, Photoshop.

About the author
About the author

Matthew Kean is an inspired character artist, conceptual artist, and digital modeler in the New York City area with several years experience.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Matthew Kean, a digital modeler, character artist, and teacher in the industry now for several years. I've taught numerous classes on digital media, have written tutorials for both print and online, and serve as a modeller and character artist for many industries including games and film. I also act as a beta artist for Pixologic ZBrush. In this tutorial, we'll go over texturing a realistic character using Photoshop and a program called dDO. dDO is a fantastic program that runs alongside Photoshop, and aids you in the creation of procedural materials and map generations. On the fly, dDO can create dozens of maps all render ready. We are also going to go over a brief talk on how to lay out maps for dDO, and what maps you'll need to have generated on hand to get started. We'll be using a third program called Knald to aid in that process. Users who finish this tutorial will have a really strong grasp on using dDO for texturing organic items, and will be able to speed up their texturing workflow tenfold. So, without further ado, let's get started with character texturing using Photoshop and dDO.