Description
Course info
Level
Intermediate
Updated
Jul 29, 2013
Duration
3h 8m
Description

When it comes to creating polished concepts for products, SketchBook Designer really excels. It's unique ability to quickly and easily combine both raster and vector artwork in the same file allows artists to create some truly amazing pieces. In this tutorial we will start with a simple sketch and walk step by step through building a refined version of the concept. We'll start by learning how to create simple curves but quickly move into adding various fills including both linear and radial ramps as well as texture fills. In our exploration into SketchBook Designer's vector tools, we will also use them to build out some of the more complex details of our controller. From here we will begin to use paint layers to add a sense of texture and realism to our vector layers. After going through this training, you will have a great idea of how vectors and pixels can be used together inside of SketchBook Designer to create stunning industrial design concepts. Software required: SketchBook Designer 2014.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Edie with digital tutors and Autodesk Authorized publisher in this series of tutorials will walk step by step through building an industrial design concept for a game controller here inside a sketchbook designer. When it comes to creating polished concepts for products, sketchbook designer really excels its unique ability to quickly and easily combine both raster and vector artwork in the same file allows artist to create some truly amazing pieces of artwork. In this course, we'll start with a simple sketch and walk step by step through building a refined version of our concept. We'll start by learning how to create simple curves but quickly Movinto, adding various fills, including both linear and radio ramps as well as texture fills in our exploration of sketchbook designers. Vector tools will also be using them to build out some of the more complex details of our controller. From here will begin to use paint layers toe add a sense of texture and realism to our vector layers. After going through this course, you don't have a great idea of how vectors and pixels can be used together inside of sketchbook designer to create stunning industrial design concepts. So let's go ahead and get started with our next lesson.