Description
Course info
Rating
(11)
Level
Intermediate
Updated
Jul 27, 2014
Duration
2h 6m
Description

The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this tutorial, we'll start off slowly, covering essential tools and techniques you'll need to know in order to get the most out of your renders. To get started we'll take a brief look at each of the major light types, learning key attributes of each. Next, we'll focus on Maya spot lights and some of the specialized features that come with them. From here you'll learn about loads of important tools and techniques, including the difference between Depth Map Shadows and Ray Trace Shadows, as well as how to simulate illuminated light sources and the importance of render stats. Finally, we'll go over how to link shadows and lights to objects in your scenes, as well as how to create volumetric light fog. Software required: Maya 2015.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to this series of lessons focusing on introducing you to lighting inside of Maya, presented by Digital-Tutors, an Autodesk authorized publisher. My name is Eddie, and I'll be your guide as you learn important tools and techniques for lighting your own scenes in Maya. The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this course, we'll start off slow covering essential tools and techniques you'll need to know in order to get the most out of your renders. To get started, we'll take a brief look at each of the major light types, learning key attributes of each. Next, we'll focus on Maya spot lights and some of the unique and specialized features that come with them. From here, you'll learn about loads of important tools and techniques, including the difference between depth map shadows and raytrace shadows, how to simulate illuminated light sources and the importance of render stats, how to link shadows and lights to objects in your scene, as well as how to create volumetric light fog. After completing this course, you'll have a great foundation to build on when it comes to setting up the right lighting for your own scenes. So let's go ahead and get started with our next lesson.