Description
Course info
Level
Intermediate
Updated
Dec 25, 2015
Duration
3h 33m
Description

In this Maya tutorial, we'll get a fundamental look at what shading networks are and how to create them. No matter if you are a modeler, an animator, a texture artist, or a rendering artist, this course is where you should start when learning how to work with shading networks. To get started, we'll spend several lessons inside of Maya's Hypershade, just getting acquainted. Not only will we learn how data flows through a node tree to define the look of our geometry, but we'll also learn how to create nodes, connect nodes together, and how to examine their connections. From here, we'll focus on learning how to use some of the most common nodes in the Hypershade. From 2D and 3D textures to file nodes, we'll learn about several nodes that you'll start incorporating into your daily workflow to create things like bump or displacement and even solve reflection and refraction issues. By the end of this Maya training, you'll have a solid foundation to begin building on when it comes to shading networks. Software required: Maya 2016.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(light music) Hi I'm Eddie Russel and in this series of tutorials, we'll focus on introducing you to the process of building shading networks here inside of Maya. Understanding not only what shading networks are, but also the intricacies of building and working with them is crucial for any Maya artist. No matter if you're a modeler, an animator, a texture artist, or even a rendering artist. This course is where you should start for learning how to work with shading networks. To get started we'll spend several lessons inside of Maya's Hypershade, just getting acquainted. Not only will we learn how data flows through a node tree to define the look of our geometry, but we'll also learn how to create nodes, connect nodes together and how to examine and begin working with their connections. From here we'll focus on learning how to use some of the most common nodes in the Hypershade. From 2D and 3D textures to file nodes, we'll learn about several nodes you'll start incorporating into your daily workflow to create things like bump or displacement and even solve reflection and refraction issues. After finishing this course, you'll have a solid foundation to begin building on, when it comes to working with shading networks. So lets go ahead and get started with our next lesson.