For many artists, there has always been a distinct difference between creating vector artwork and creating pixel-based artwork. SketchBook Designer recognizes that both styles can work seamlessly together to create some really amazing images. In this tutorial, we will focus on getting you up to speed and working inside SketchBook Designer quickly. We will start off by learning about the interface and how we can begin to customize the SketchBook Designer canvas. From here we will learn how SketchBook Designer implements a layer based workflow using both paint and vector layers. Next we will spend some time learning how to use and customize brushes for both paint and vectors before moving on and learning how to manipulate the vector curves we create. Before wrapping up this tutorial, we will learn also learn about things like making pixel selections, transformations, masking, flood fills, and symmetry drawing. After going through this training, you will have a firm grasp on this powerful drawing application. Software required: SketchBook Designer 2014.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.