This course builds on the Katana Essentials course. You'll learn about setting up a lighting and look development pipeline, advanced Katana work flows, as well as lighting and rendering scenes with Arnold. Software required: Katana 2.1.
Have you ever wanted to know more about rendering and lighting with Arnold inside Katana? If so, Fundamentals of Arnold for Katana, is the perfect course for you because you will learn how professional visual effects studios use Arnold inside of Katana. First, you will learn how to setup a basic look development pipeline with Katana. Next, you will learn how to efficiently create and bake out lookfiles for your assets. Finally, you will learn how to load assets that have been through the Arnold pipeline. Next, you'll light a simple scene using Arnold and it's light types. Finally, you'll edit materials and learn how to create efficient renders. When you're finished with this course, you'll not only have setup templates, have created look development, and lit a simple scene, but you'll also have learned how the professional studios use Katana and Arnold in their lighting pipeline. Software required: Katana 2.1.
David is a lead look development and lighting artist at Sony Pictures Imageworks where he as worked on such films as "The Angry Birds Movie", “Smurfs”, ”Hotel Transylvania", "Beowulf", "Surfs Up”, and “Monster House”. His favorite part of his job is taking a Director’s vision and realizing it on screen.
Section Introduction Transcripts
Section Introduction Transcripts
Course Overview Hi everyone. My name is David Conlon, and welcome to my course, Fundamentals of Arnold for Katana. I am a lead look development and lighting technical director at Sony Pictures Image Imageworks. Katana is the industry standard for lighting and look development in the world of visual effects and animation. In this course, we're going to cover the fundamentals of setting up a look development pipeline, as well as basic Arnold of lighting. Some of the major topics that we will cover include creating and using look development pipelines and templates, baking out look files, lighting assets with Arnold lights and materials, and setting up efficient Arnold rendering. By the end of this course, you'll know how to create your own look development templates to officially create look development for all types of assets, the basic settings you will need to render production quality images from Arnold, and learn the fundamentals of Arnold shaders and how to utilize the different light types in Arnold to create your images. Before beginning the course, you should be familiar with Katana fundamentals, and the basics of ray traced rendering. I hope you'll join me on this journey to learn Arnold and Katana with the Fundamentals of Arnold for Katana course at Pluralsight.
Creating a Katana Template In this module we're going to cover why I think it's important to use the template model when setting up pipelines, how to create those templates, and best practices and optimizations we can use. By creating that template, we will be able to explore parameter expressions, creating macros, and how to utilize live groups. We'll wrap everything up by creating a shelf item to import and place your newly created template. So, why do we want to create and work with templates? Some of these might be obvious, but look development has a lot of repeatable steps. And if we create our template to account for that, we can maximize the artist's throughput. By enforcing the steps and having 90% of what the artist needs already laid out, the artist therefore doesn't have to waste time remembering the steps, placing nodes, they can just focus on the actual creative work.