Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity

In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
Course info
Level
Advanced
Updated
Nov 25, 2014
Duration
3h 12m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 25, 2014
Duration
3h 12m
Description

In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.

About the author
About the author

Stephen Hauer is currently the Art Director for Camouflaj Game Studio.

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