Stephen Hauer is currently the Art Director for Camouflaj Game Studio. He has been working as an Environment Artist, Technical Artist and Art Lead in some fashion for the last 10 years. The projects he worked on prior to Camouflaj were Halo 4 for 343 Game Studio and was a founding member of Cascade Game Foundry for two years. Prior to that he worked at the Research and Development Team for Microsoft developing the Kinect and finally at Aces Game Studio on Flight Simulator X, TrainSim2 and ESP. His work has been published in 3D Artist Magazine and he has contributed to promotional videos for Unity. He loves learning new tech and finding out streamlined ways to push himself as an artist.
Avg Course Ratings
Courses by Stephen
CoursePhysically Based Shading for Unity Using Substance DesignerAdvanced3h 44mFeb 27, 2015
CourseKit Bashing Game Assets to Speed Up Workflows in 3ds Max & UnityAdvanced3h 13mNov 25, 2014
CourseCreating Professional Studio Game Assets for Production in 3ds Max and UnityAdvanced2h 2mSep 1, 2014